On Thursday, 13 October 2016, Mike Lothian <m...@fireburn.co.uk
> If you recompile llvm and mesa each time, are there any downsides of using
> the shared libs?
> How many devs rebuild package X when one of its dependencies has a bug fix
release. And how many think it's a good idea ;-)
Just some food for thought.
I think there were some issues with some programs / games that had clashing
> symbols but I'm not sure if that's still an issue
Have not used llvm drivers extensively, ^^ plus fun interactions with
steam's c++ runtime (as mentioned by Kai a while back) are the ones that
come to mind.
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