On 11/16/2016 02:56 AM, Nicolai Hähnle wrote:
On 16.11.2016 00:05, Brian Paul wrote:
A number of drivers report useful debug/perf information accessible
through GL_ARB_debug_output and with debug contexts (i.e. setting the
GLX_CONTEXT_DEBUG_BIT_ARB flag).  But few applications actually use
the GL_ARB_debug_output extension.

This change lets one set the MESA_DEBUG env var to "context" to force-set
a debug context and report debug/perf messages to stderr (or whatever
file MESA_LOG_FILE is set to).  This is a useful debugging tool.

The small change in st_api_create_context() is needed so that
st_update_debug_callback() gets called to hook up the driver debug
callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.
---
 src/mesa/main/debug.c               |  3 ++-
 src/mesa/main/debug_output.c        | 28 ++++++++++++++++++++++++++++
 src/mesa/main/mtypes.h              |  3 ++-
 src/mesa/state_tracker/st_manager.c |  2 ++
 4 files changed, 34 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 5ca7d5c..3471b26 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -189,7 +189,8 @@ set_debug_flags(const char *str)
       { "silent", DEBUG_SILENT }, /* turn off debug messages */
       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing
command */
       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
-      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
+      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
+      { "context", DEBUG_CONTEXT } /* force set
GL_CONTEXT_FLAG_DEBUG_BIT flag */
    };
    GLuint i;

diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
index 85f64bd..290d626 100644
--- a/src/mesa/main/debug_output.c
+++ b/src/mesa/main/debug_output.c
@@ -99,6 +99,7 @@ struct gl_debug_state
    const void *CallbackData;
    GLboolean SyncOutput;
    GLboolean DebugOutput;
+   GLboolean LogToStderr;

    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
@@ -617,6 +618,17 @@ debug_log_message(struct gl_debug_state *debug,
    GLint nextEmpty;
    struct gl_debug_message *emptySlot;

+   if (debug->LogToStderr) {
+      /* since 'buf' is not null terminated, make a copy and add \0 */
+      char *buf2 = malloc(len + 1);
+      if (buf2) {
+         memcpy(buf2, buf, len);
+         buf2[len] = 0;
+         _mesa_log("Mesa debug output: %s\n", buf2);
+         free(buf2);
+      }

Using

    _mesa_log("Mesa debug output: %.*s\n", len, buf);

should have the same effect without the additional allocation and copy.

Good idea.  I'll make that change.


Apart from that, this patch looks like a very good idea and is

Reviewed-by: Nicolai Hähnle <[email protected]>

Thanks!

-Brian


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