On 11/17/2016 08:22 AM, Gustaw Smolarczyk wrote:
2016-11-16 0:05 GMT+01:00 Brian Paul <[email protected]
<mailto:[email protected]>>:

    A number of drivers report useful debug/perf information accessible
    through GL_ARB_debug_output and with debug contexts (i.e. setting the
    GLX_CONTEXT_DEBUG_BIT_ARB flag).  But few applications actually use
    the GL_ARB_debug_output extension.

    This change lets one set the MESA_DEBUG env var to "context" to
    force-set
    a debug context and report debug/perf messages to stderr (or whatever
    file MESA_LOG_FILE is set to).  This is a useful debugging tool.

    The small change in st_api_create_context() is needed so that
    st_update_debug_callback() gets called to hook up the driver debug
    callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but
    MESA_DEBUG=context.
    ---
      src/mesa/main/debug.c               |  3 ++-
      src/mesa/main/debug_output.c        | 28 ++++++++++++++++++++++++++++
      src/mesa/main/mtypes.h              |  3 ++-
      src/mesa/state_tracker/st_manager.c |  2 ++
      4 files changed, 34 insertions(+), 2 deletions(-)

    diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
    index 5ca7d5c..3471b26 100644
    --- a/src/mesa/main/debug.c
    +++ b/src/mesa/main/debug.c
    @@ -189,7 +189,8 @@ set_debug_flags(const char *str)
            { "silent", DEBUG_SILENT }, /* turn off debug messages */
            { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing
    command */
            { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
    -      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
    +      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
    +      { "context", DEBUG_CONTEXT } /* force set
    GL_CONTEXT_FLAG_DEBUG_BIT flag */
         };
         GLuint i;

    diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
    index 85f64bd..290d626 100644
    --- a/src/mesa/main/debug_output.c
    +++ b/src/mesa/main/debug_output.c
    @@ -99,6 +99,7 @@ struct gl_debug_state
         const void *CallbackData;
         GLboolean SyncOutput;
         GLboolean DebugOutput;
    +   GLboolean LogToStderr;

         struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
         struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
    @@ -617,6 +618,17 @@ debug_log_message(struct gl_debug_state *debug,
         GLint nextEmpty;
         struct gl_debug_message *emptySlot;

    +   if (debug->LogToStderr) {
    +      /* since 'buf' is not null terminated, make a copy and add \0 */
    +      char *buf2 = malloc(len + 1);
    +      if (buf2) {
    +         memcpy(buf2, buf, len);
    +         buf2[len] = 0;
    +         _mesa_log("Mesa debug output: %s\n", buf2);
    +         free(buf2);
    +      }
    +   }
    +
         assert(len < MAX_DEBUG_MESSAGE_LENGTH);

         if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
    @@ -845,6 +857,7 @@ log_msg_locked_and_unlock(struct gl_context *ctx,
         }

         if (ctx->Debug->Callback) {
    +      /* Call the user's callback function */
            GLenum gl_source = debug_source_enums[source];
            GLenum gl_type = debug_type_enums[type];
            GLenum gl_severity = debug_severity_enums[severity];
    @@ -860,6 +873,7 @@ log_msg_locked_and_unlock(struct gl_context *ctx,
            callback(gl_source, gl_type, id, gl_severity, len, buf, data);
         }
         else {
    +      /* add debug message to queue */
            debug_log_message(ctx->Debug, source, type, id, severity,
    len, buf);
            _mesa_unlock_debug_state(ctx);
         }
    @@ -1267,6 +1281,20 @@ void
      _mesa_init_debug_output(struct gl_context *ctx)
      {
         mtx_init(&ctx->DebugMutex, mtx_plain);
    +
    +   if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
    +      /* If the MESA_DEBUG env is set to "context", we'll turn on the
    +       * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
    +       * messages to stderr (or whatever MESA_LOG_FILE points at).
    +       */
    +      struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    +      if (!debug) {
    +         return;
    +      }
    +      debug->DebugOutput = GL_TRUE;
    +      debug->LogToStderr = GL_TRUE;
    +      ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;


Don't we want to perform an _mesa_unlock_debug_state(ctx); here?

Tom posted a patch for that yesterday.  Not sure if it landed yet.

-Brian


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