From: Dave Airlie <[email protected]> The translation to llvm was failing here due to required lod.
This fixes some new SteamVR shaders. Signed-off-by: Dave Airlie <[email protected]> --- src/amd/common/ac_nir_to_llvm.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 2023c50..3a37d2d 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -3522,7 +3522,10 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr) address[count++] = sample_index; } else if(instr->op == nir_texop_txs) { count = 0; - address[count++] = lod; + if (lod) + address[count++] = lod; + else + address[count++] = ctx->i32zero; } for (chan = 0; chan < count; chan++) { -- 2.7.4 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
