On 07/12/16 14:55, Ilia Mirkin wrote:
On Thu, Dec 1, 2016 at 10:56 AM, Lionel Landwerlin
<lionel.g.landwer...@intel.com> wrote:
Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
---
  src/compiler/glsl/ast.h                  |  5 ++++
  src/compiler/glsl/ast_to_hir.cpp         |  5 ++++
  src/compiler/glsl/ast_type.cpp           | 16 +++++++++++-
  src/compiler/glsl/glsl_parser.yy         | 34 ++++++++++++++++++++++----
  src/compiler/glsl/glsl_parser_extras.cpp |  4 +++
  src/compiler/glsl/glsl_parser_extras.h   |  4 +++
  src/compiler/glsl/linker.cpp             |  3 +++
  src/compiler/shader_info.h               |  6 +++++
  src/mesa/main/api_validate.c             | 42 ++++++++++++++++++++++++++++++++
  src/mesa/main/enable.c                   | 12 +++++++++
  src/mesa/main/extensions_table.h         |  1 +
  src/mesa/main/mtypes.h                   |  3 +++
  src/mesa/main/shaderapi.c                |  1 +
  13 files changed, 130 insertions(+), 6 deletions(-)

diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index df3a744..0e32c36 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -610,6 +610,11 @@ struct ast_type_qualifier {
            * Flag set if GL_ARB_post_depth_coverage layout qualifier is used.
            */
           unsigned post_depth_coverage:1;
+         /**
+          * Flag set if GL_INTEL_conservartive_rasterization layout qualifier
+          * is used.
+          */
+         unsigned inner_coverage:1;
        }
        /** \brief Set of flags, accessed by name. */
        q;
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 2434ce5..1e14d27 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct 
ast_type_qualifier *qual,
                         "valid in fragment shader input layout declaration.");
     }

+   if (qual->flags.q.inner_coverage) {
+      _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only "
+                       "valid in fragment shader input layout declaration.");
+   }
+
     if (qual->flags.q.post_depth_coverage) {
        _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier only 
"
                         "valid in fragment shader input layout declaration.");
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index aa1ae7e..d68e6e2 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
        break;
     case MESA_SHADER_FRAGMENT:
        valid_in_mask.flags.q.early_fragment_tests = 1;
+      valid_in_mask.flags.q.inner_coverage = 1;
        valid_in_mask.flags.q.post_depth_coverage = 1;
        break;
     case MESA_SHADER_COMPUTE:
@@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
        state->in_qualifier->flags.q.early_fragment_tests = false;
     }

+   if (state->in_qualifier->flags.q.inner_coverage) {
+      state->fs_inner_coverage = true;
+      state->in_qualifier->flags.q.inner_coverage = false;
+   }
+
     if (state->in_qualifier->flags.q.post_depth_coverage) {
        state->fs_post_depth_coverage = true;
        state->in_qualifier->flags.q.post_depth_coverage = false;
     }

+   if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
+      _mesa_glsl_error(loc, state,
+                       "inner_coverage & post_depth_coverage layout qualifiers 
"
+                       "are mutally exclusives");
+      r = false;
+   }
+
     /* We allow the creation of multiple cs_input_layout nodes. Coherence among
      * all existing nodes is checked later, when the AST node is transformed
      * into HIR.
@@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
                      "%s '%s':"
                      "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
                      "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
-                    "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+                    "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
                      message, name,
                      bad.flags.q.invariant ? " invariant" : "",
                      bad.flags.q.precise ? " precise" : "",
@@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
                      bad.flags.q.vertices ? " vertices" : "",
                      bad.flags.q.subroutine ? " subroutine" : "",
                      bad.flags.q.subroutine_def ? " subroutine_def" : "",
+                    bad.flags.q.inner_coverage ? " inner_coverage" : "",
                      bad.flags.q.post_depth_coverage ? " post_depth_coverage" : 
"");
     return false;
  }
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 09b7e79..e3893d5 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -1372,9 +1372,10 @@ layout_qualifier_id:
                 }
              }
           }
+      }

-         if (!$$.flags.i &&
-             match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
+      if (!$$.flags.i) {
+         if (match_layout_qualifier($1, "early_fragment_tests", state) == 0) {
              /* From section 4.4.1.3 of the GLSL 4.50 specification
               * (Fragment Shader Inputs):
               *
@@ -1393,15 +1394,32 @@ layout_qualifier_id:
              $$.flags.q.early_fragment_tests = 1;
           }

-         if (!$$.flags.i &&
-             match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
+         if (match_layout_qualifier($1, "inner_coverage", state) == 0) {
+            if (state->stage != MESA_SHADER_FRAGMENT) {
+               _mesa_glsl_error(& @1, state,
+                                "inner_coverage layout qualifier only "
+                                "valid in fragment shaders");
+            }
+
+           if (state->INTEL_conservative_rasterization_enable) {
+              $$.flags.q.inner_coverage = 1;
+           } else {
+              _mesa_glsl_error(& @1, state,
+                                "inner_coverage layout qualifier present, "
+                                "but the INTEL_conservative_rasterization extension 
"
+                                "is not enabled.");
+            }
+         }
+
+         if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
              if (state->stage != MESA_SHADER_FRAGMENT) {
                 _mesa_glsl_error(& @1, state,
                                  "post_depth_coverage layout qualifier only "
                                  "valid in fragment shaders");
              }

-            if (state->ARB_post_depth_coverage_enable) {
+            if (state->ARB_post_depth_coverage_enable ||
+               state->INTEL_conservative_rasterization_enable) {
                 $$.flags.q.post_depth_coverage = 1;
              } else {
                 _mesa_glsl_error(& @1, state,
@@ -1410,6 +1428,12 @@ layout_qualifier_id:
                                  "is not enabled.");
              }
           }
+
+         if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) {
+            _mesa_glsl_error(& @1, state,
+                             "post_depth_coverage & inner_coverage layout 
qualifiers "
+                             "are mutually exclusive");
+         }
        }

        /* Layout qualifiers for tessellation evaluation shaders. */
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
b/src/compiler/glsl/glsl_parser_extras.cpp
index d1fc98d..14b7153 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct 
gl_context *_ctx,
     this->in_qualifier = new(this) ast_type_qualifier();
     this->out_qualifier = new(this) ast_type_qualifier();
     this->fs_early_fragment_tests = false;
+   this->fs_inner_coverage = false;
     this->fs_post_depth_coverage = false;
     this->fs_blend_support = 0;
     memset(this->atomic_counter_offsets, 0,
@@ -687,6 +688,7 @@ static const _mesa_glsl_extension 
_mesa_glsl_supported_extensions[] = {
     EXT(EXT_texture_array),
     EXT_AEP(EXT_texture_buffer),
     EXT_AEP(EXT_texture_cube_map_array),
+   EXT(INTEL_conservative_rasterization),
     EXT(MESA_shader_integer_functions),
     EXT(NV_image_formats),
  };
@@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader,
        assert(!state->fs_pixel_center_integer);
        assert(!state->fs_origin_upper_left);
        assert(!state->fs_early_fragment_tests);
+      assert(!state->fs_inner_coverage);
        assert(!state->fs_post_depth_coverage);
     }

@@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader,
        shader->info.ARB_fragment_coord_conventions_enable =
           state->ARB_fragment_coord_conventions_enable;
        shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
+      shader->info.InnerCoverage = state->fs_inner_coverage;
        shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
        shader->info.BlendSupport = state->fs_blend_support;
        break;
diff --git a/src/compiler/glsl/glsl_parser_extras.h 
b/src/compiler/glsl/glsl_parser_extras.h
index 4277d43..d6fc377 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state {
     bool EXT_texture_buffer_warn;
     bool EXT_texture_cube_map_array_enable;
     bool EXT_texture_cube_map_array_warn;
+   bool INTEL_conservative_rasterization_enable;
+   bool INTEL_conservative_rasterization_warn;
     bool MESA_shader_framebuffer_fetch_enable;
     bool MESA_shader_framebuffer_fetch_warn;
     bool MESA_shader_framebuffer_fetch_non_coherent_enable;
@@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state {

     bool fs_early_fragment_tests;

+   bool fs_inner_coverage;
+
     bool fs_post_depth_coverage;

     unsigned fs_blend_support;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 39c5e07..f43ee97 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program 
*prog,
        linked_shader->info.EarlyFragmentTests |=
           shader->info.EarlyFragmentTests;

+      linked_shader->info.InnerCoverage |=
+         shader->info.InnerCoverage;
+
        linked_shader->info.PostDepthCoverage |=
           shader->info.PostDepthCoverage;

diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index b2830e0..768f053 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -116,6 +116,12 @@ typedef struct shader_info {
            * ARB_shader_image_load_store.
            */
           bool early_fragment_tests;
+
+         /**
+          * Defined by INTEL_conservative_rasterization.
+          */
+         bool inner_coverage;
+
           bool post_depth_coverage;

           /** gl_FragDepth layout for ARB_conservative_depth. */
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d3b4cab..95a9676 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, 
const char *name)
        }
     }

+   /* From GL_INTEL_conservative_rasterization spec:
+    *
+    * The conservative rasterization option applies only to polygons with
+    * PolygonMode state set to FILL. Draw requests for polygons with different
+    * PolygonMode setting or for other primitive types (points/lines) generate
+    * INVALID_OPERATION error.
+    */
+   if (ctx->IntelConservativeRasterization) {
+      GLboolean pass = GL_TRUE;
+
+      switch (mode) {
+      case GL_POINTS:
+      case GL_LINES:
+      case GL_LINE_LOOP:
+      case GL_LINE_STRIP:
+      case GL_LINES_ADJACENCY:
+      case GL_LINE_STRIP_ADJACENCY:
+         pass = GL_FALSE;
+         break;
+      case GL_TRIANGLES:
+      case GL_TRIANGLE_STRIP:
+      case GL_TRIANGLE_FAN:
+      case GL_QUADS:
+      case GL_QUAD_STRIP:
+      case GL_POLYGON:
+      case GL_TRIANGLES_ADJACENCY:
+      case GL_TRIANGLE_STRIP_ADJACENCY:
+         if (ctx->Polygon.FrontMode != GL_FILL ||
+             ctx->Polygon.BackMode != GL_FILL)
+            pass = GL_FALSE;
+         break;
+      default:
+         pass = GL_FALSE;
+      }
+      if (!pass) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "mode=%s invalid with 
GL_INTEL_conservative_rasterization",
+                     _mesa_lookup_prim_by_nr(mode));
+         return GL_FALSE;
+      }
+   }
+
     return GL_TRUE;
  }

diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index d1ab81e..c9f10ab 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, 
GLboolean state)
           FLUSH_VERTICES(ctx, _NEW_COLOR);
           ctx->Color.IndexLogicOpEnabled = state;
           break;
+      case GL_CONSERVATIVE_RASTERIZATION_INTEL:
+         if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+            goto invalid_enum_error;
Did you test this on GLES? I don't think it'll work like you think.
(Hint - API_OPENGLES == ES 1.0)

Oops indeed. Thanks for pointing that out, I'll decline the piglit tests for GLES.


+         if (ctx->IntelConservativeRasterization == state)
+            return;
+         FLUSH_VERTICES(ctx, _NEW_POLYGON);
Why _NEW_POLYGON? Why not, e.g., _NEW_MULTISAMPLE. Or something else convenient?

Right, I didn't have a good sense what would fit better, polygon seemed to fit better because the specification doesn't apply to lines & points.
Will change.


+         ctx->IntelConservativeRasterization = state;
+         break;
        case GL_COLOR_LOGIC_OP:
           if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
              goto invalid_enum_error;
@@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap )
           CHECK_EXTENSION(KHR_blend_equation_advanced_coherent);
           return ctx->Color.BlendCoherent;

+      case GL_CONSERVATIVE_RASTERIZATION_INTEL:
+         CHECK_EXTENSION(INTEL_conservative_rasterization);
+         return ctx->IntelConservativeRasterization;
+
        default:
           goto invalid_enum_error;
     }
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index f2d3a5b..6756f7c 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat             , dummy_true

  EXT(INGR_blend_func_separate                , EXT_blend_func_separate         
       , GLL,  x ,  x ,  x , 1999)

+EXT(INTEL_conservative_rasterization        , INTEL_conservative_rasterization 
      ,  x ,  42,  x ,  32, 2013)
I guess the only reason the spec requires GL 4.2 is that it depends on
early_fragment_tests. My recommendation would be to downgrade this to
GLC. Also, there's no mention of requiring ES 3.2 - presumably ES 3.1
+ OES_sample_variables should be sufficient, no? (So just drop it to
31 for ES.)

Sure, will change.
Thanks for the feedback.


  EXT(INTEL_performance_query                 , INTEL_performance_query         
       , GLL, GLC,  x , ES2, 2013)

  EXT(KHR_blend_equation_advanced             , KHR_blend_equation_advanced     
       , GLL, GLC,  x , ES2, 2014)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index dfa9a78..e91a8ac 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2175,6 +2175,7 @@ struct gl_shader_info
     bool uses_gl_fragcoord;
     bool redeclares_gl_fragcoord;
     bool PostDepthCoverage;
+   bool InnerCoverage;
     bool ARB_fragment_coord_conventions_enable;

     /**
@@ -3935,6 +3936,7 @@ struct gl_extensions
     GLboolean ATI_fragment_shader;
     GLboolean ATI_separate_stencil;
     GLboolean GREMEDY_string_marker;
+   GLboolean INTEL_conservative_rasterization;
     GLboolean INTEL_performance_query;
     GLboolean KHR_blend_equation_advanced;
     GLboolean KHR_blend_equation_advanced_coherent;
@@ -4618,6 +4620,7 @@ struct gl_context
     GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];

     GLboolean RasterDiscard;  /**< GL_RASTERIZER_DISCARD */
+   GLboolean IntelConservativeRasterization; /**< 
GL_INTEL_CONSERVATIVE_RASTERIZATION */

     /**
      * \name Hooks for module contexts.
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 33e4334..d8f2e79 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct 
gl_shader_program *src,
     case MESA_SHADER_FRAGMENT: {
        dst->info.fs.depth_layout = src->FragDepthLayout;
        dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
+      dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
        dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
        break;
     }
--
2.10.2

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