On Wed, Dec 7, 2016 at 10:25 AM, Lionel Landwerlin <lionel.g.landwer...@intel.com> wrote: > On 07/12/16 14:55, Ilia Mirkin wrote: >> >> On Thu, Dec 1, 2016 at 10:56 AM, Lionel Landwerlin >> <lionel.g.landwer...@intel.com> wrote: >>> >>> Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> >>> --- >>> src/compiler/glsl/ast.h | 5 ++++ >>> src/compiler/glsl/ast_to_hir.cpp | 5 ++++ >>> src/compiler/glsl/ast_type.cpp | 16 +++++++++++- >>> src/compiler/glsl/glsl_parser.yy | 34 >>> ++++++++++++++++++++++---- >>> src/compiler/glsl/glsl_parser_extras.cpp | 4 +++ >>> src/compiler/glsl/glsl_parser_extras.h | 4 +++ >>> src/compiler/glsl/linker.cpp | 3 +++ >>> src/compiler/shader_info.h | 6 +++++ >>> src/mesa/main/api_validate.c | 42 >>> ++++++++++++++++++++++++++++++++ >>> src/mesa/main/enable.c | 12 +++++++++ >>> src/mesa/main/extensions_table.h | 1 + >>> src/mesa/main/mtypes.h | 3 +++ >>> src/mesa/main/shaderapi.c | 1 + >>> 13 files changed, 130 insertions(+), 6 deletions(-) >>> >>> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h >>> index df3a744..0e32c36 100644 >>> --- a/src/compiler/glsl/ast.h >>> +++ b/src/compiler/glsl/ast.h >>> @@ -610,6 +610,11 @@ struct ast_type_qualifier { >>> * Flag set if GL_ARB_post_depth_coverage layout qualifier is >>> used. >>> */ >>> unsigned post_depth_coverage:1; >>> + /** >>> + * Flag set if GL_INTEL_conservartive_rasterization layout >>> qualifier >>> + * is used. >>> + */ >>> + unsigned inner_coverage:1; >>> } >>> /** \brief Set of flags, accessed by name. */ >>> q; >>> diff --git a/src/compiler/glsl/ast_to_hir.cpp >>> b/src/compiler/glsl/ast_to_hir.cpp >>> index 2434ce5..1e14d27 100644 >>> --- a/src/compiler/glsl/ast_to_hir.cpp >>> +++ b/src/compiler/glsl/ast_to_hir.cpp >>> @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct >>> ast_type_qualifier *qual, >>> "valid in fragment shader input layout >>> declaration."); >>> } >>> >>> + if (qual->flags.q.inner_coverage) { >>> + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only >>> " >>> + "valid in fragment shader input layout >>> declaration."); >>> + } >>> + >>> if (qual->flags.q.post_depth_coverage) { >>> _mesa_glsl_error(loc, state, "post_depth_coverage layout >>> qualifier only " >>> "valid in fragment shader input layout >>> declaration."); >>> diff --git a/src/compiler/glsl/ast_type.cpp >>> b/src/compiler/glsl/ast_type.cpp >>> index aa1ae7e..d68e6e2 100644 >>> --- a/src/compiler/glsl/ast_type.cpp >>> +++ b/src/compiler/glsl/ast_type.cpp >>> @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE >>> *loc, >>> break; >>> case MESA_SHADER_FRAGMENT: >>> valid_in_mask.flags.q.early_fragment_tests = 1; >>> + valid_in_mask.flags.q.inner_coverage = 1; >>> valid_in_mask.flags.q.post_depth_coverage = 1; >>> break; >>> case MESA_SHADER_COMPUTE: >>> @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE >>> *loc, >>> state->in_qualifier->flags.q.early_fragment_tests = false; >>> } >>> >>> + if (state->in_qualifier->flags.q.inner_coverage) { >>> + state->fs_inner_coverage = true; >>> + state->in_qualifier->flags.q.inner_coverage = false; >>> + } >>> + >>> if (state->in_qualifier->flags.q.post_depth_coverage) { >>> state->fs_post_depth_coverage = true; >>> state->in_qualifier->flags.q.post_depth_coverage = false; >>> } >>> >>> + if (state->fs_inner_coverage && state->fs_post_depth_coverage) { >>> + _mesa_glsl_error(loc, state, >>> + "inner_coverage & post_depth_coverage layout >>> qualifiers " >>> + "are mutally exclusives"); >>> + r = false; >>> + } >>> + >>> /* We allow the creation of multiple cs_input_layout nodes. >>> Coherence among >>> * all existing nodes is checked later, when the AST node is >>> transformed >>> * into HIR. >>> @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >>> "%s '%s':" >>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" >>> - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >>> + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", >>> message, name, >>> bad.flags.q.invariant ? " invariant" : "", >>> bad.flags.q.precise ? " precise" : "", >>> @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, >>> bad.flags.q.vertices ? " vertices" : "", >>> bad.flags.q.subroutine ? " subroutine" : "", >>> bad.flags.q.subroutine_def ? " subroutine_def" : >>> "", >>> + bad.flags.q.inner_coverage ? " inner_coverage" : "", >>> bad.flags.q.post_depth_coverage ? " >>> post_depth_coverage" : ""); >>> return false; >>> } >>> diff --git a/src/compiler/glsl/glsl_parser.yy >>> b/src/compiler/glsl/glsl_parser.yy >>> index 09b7e79..e3893d5 100644 >>> --- a/src/compiler/glsl/glsl_parser.yy >>> +++ b/src/compiler/glsl/glsl_parser.yy >>> @@ -1372,9 +1372,10 @@ layout_qualifier_id: >>> } >>> } >>> } >>> + } >>> >>> - if (!$$.flags.i && >>> - match_layout_qualifier($1, "early_fragment_tests", state) >>> == 0) { >>> + if (!$$.flags.i) { >>> + if (match_layout_qualifier($1, "early_fragment_tests", state) >>> == 0) { >>> /* From section 4.4.1.3 of the GLSL 4.50 specification >>> * (Fragment Shader Inputs): >>> * >>> @@ -1393,15 +1394,32 @@ layout_qualifier_id: >>> $$.flags.q.early_fragment_tests = 1; >>> } >>> >>> - if (!$$.flags.i && >>> - match_layout_qualifier($1, "post_depth_coverage", state) == >>> 0) { >>> + if (match_layout_qualifier($1, "inner_coverage", state) == 0) { >>> + if (state->stage != MESA_SHADER_FRAGMENT) { >>> + _mesa_glsl_error(& @1, state, >>> + "inner_coverage layout qualifier only " >>> + "valid in fragment shaders"); >>> + } >>> + >>> + if (state->INTEL_conservative_rasterization_enable) { >>> + $$.flags.q.inner_coverage = 1; >>> + } else { >>> + _mesa_glsl_error(& @1, state, >>> + "inner_coverage layout qualifier >>> present, " >>> + "but the >>> INTEL_conservative_rasterization extension " >>> + "is not enabled."); >>> + } >>> + } >>> + >>> + if (match_layout_qualifier($1, "post_depth_coverage", state) == >>> 0) { >>> if (state->stage != MESA_SHADER_FRAGMENT) { >>> _mesa_glsl_error(& @1, state, >>> "post_depth_coverage layout qualifier >>> only " >>> "valid in fragment shaders"); >>> } >>> >>> - if (state->ARB_post_depth_coverage_enable) { >>> + if (state->ARB_post_depth_coverage_enable || >>> + state->INTEL_conservative_rasterization_enable) { >>> $$.flags.q.post_depth_coverage = 1; >>> } else { >>> _mesa_glsl_error(& @1, state, >>> @@ -1410,6 +1428,12 @@ layout_qualifier_id: >>> "is not enabled."); >>> } >>> } >>> + >>> + if ($$.flags.q.post_depth_coverage && >>> $$.flags.q.inner_coverage) { >>> + _mesa_glsl_error(& @1, state, >>> + "post_depth_coverage & inner_coverage >>> layout qualifiers " >>> + "are mutually exclusive"); >>> + } >>> } >>> >>> /* Layout qualifiers for tessellation evaluation shaders. */ >>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp >>> b/src/compiler/glsl/glsl_parser_extras.cpp >>> index d1fc98d..14b7153 100644 >>> --- a/src/compiler/glsl/glsl_parser_extras.cpp >>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp >>> @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct >>> gl_context *_ctx, >>> this->in_qualifier = new(this) ast_type_qualifier(); >>> this->out_qualifier = new(this) ast_type_qualifier(); >>> this->fs_early_fragment_tests = false; >>> + this->fs_inner_coverage = false; >>> this->fs_post_depth_coverage = false; >>> this->fs_blend_support = 0; >>> memset(this->atomic_counter_offsets, 0, >>> @@ -687,6 +688,7 @@ static const _mesa_glsl_extension >>> _mesa_glsl_supported_extensions[] = { >>> EXT(EXT_texture_array), >>> EXT_AEP(EXT_texture_buffer), >>> EXT_AEP(EXT_texture_cube_map_array), >>> + EXT(INTEL_conservative_rasterization), >>> EXT(MESA_shader_integer_functions), >>> EXT(NV_image_formats), >>> }; >>> @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, >>> assert(!state->fs_pixel_center_integer); >>> assert(!state->fs_origin_upper_left); >>> assert(!state->fs_early_fragment_tests); >>> + assert(!state->fs_inner_coverage); >>> assert(!state->fs_post_depth_coverage); >>> } >>> >>> @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, >>> shader->info.ARB_fragment_coord_conventions_enable = >>> state->ARB_fragment_coord_conventions_enable; >>> shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; >>> + shader->info.InnerCoverage = state->fs_inner_coverage; >>> shader->info.PostDepthCoverage = state->fs_post_depth_coverage; >>> shader->info.BlendSupport = state->fs_blend_support; >>> break; >>> diff --git a/src/compiler/glsl/glsl_parser_extras.h >>> b/src/compiler/glsl/glsl_parser_extras.h >>> index 4277d43..d6fc377 100644 >>> --- a/src/compiler/glsl/glsl_parser_extras.h >>> +++ b/src/compiler/glsl/glsl_parser_extras.h >>> @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state { >>> bool EXT_texture_buffer_warn; >>> bool EXT_texture_cube_map_array_enable; >>> bool EXT_texture_cube_map_array_warn; >>> + bool INTEL_conservative_rasterization_enable; >>> + bool INTEL_conservative_rasterization_warn; >>> bool MESA_shader_framebuffer_fetch_enable; >>> bool MESA_shader_framebuffer_fetch_warn; >>> bool MESA_shader_framebuffer_fetch_non_coherent_enable; >>> @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state { >>> >>> bool fs_early_fragment_tests; >>> >>> + bool fs_inner_coverage; >>> + >>> bool fs_post_depth_coverage; >>> >>> unsigned fs_blend_support; >>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp >>> index 39c5e07..f43ee97 100644 >>> --- a/src/compiler/glsl/linker.cpp >>> +++ b/src/compiler/glsl/linker.cpp >>> @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct >>> gl_shader_program *prog, >>> linked_shader->info.EarlyFragmentTests |= >>> shader->info.EarlyFragmentTests; >>> >>> + linked_shader->info.InnerCoverage |= >>> + shader->info.InnerCoverage; >>> + >>> linked_shader->info.PostDepthCoverage |= >>> shader->info.PostDepthCoverage; >>> >>> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h >>> index b2830e0..768f053 100644 >>> --- a/src/compiler/shader_info.h >>> +++ b/src/compiler/shader_info.h >>> @@ -116,6 +116,12 @@ typedef struct shader_info { >>> * ARB_shader_image_load_store. >>> */ >>> bool early_fragment_tests; >>> + >>> + /** >>> + * Defined by INTEL_conservative_rasterization. >>> + */ >>> + bool inner_coverage; >>> + >>> bool post_depth_coverage; >>> >>> /** gl_FragDepth layout for ARB_conservative_depth. */ >>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c >>> index d3b4cab..95a9676 100644 >>> --- a/src/mesa/main/api_validate.c >>> +++ b/src/mesa/main/api_validate.c >>> @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum >>> mode, const char *name) >>> } >>> } >>> >>> + /* From GL_INTEL_conservative_rasterization spec: >>> + * >>> + * The conservative rasterization option applies only to polygons >>> with >>> + * PolygonMode state set to FILL. Draw requests for polygons with >>> different >>> + * PolygonMode setting or for other primitive types (points/lines) >>> generate >>> + * INVALID_OPERATION error. >>> + */ >>> + if (ctx->IntelConservativeRasterization) { >>> + GLboolean pass = GL_TRUE; >>> + >>> + switch (mode) { >>> + case GL_POINTS: >>> + case GL_LINES: >>> + case GL_LINE_LOOP: >>> + case GL_LINE_STRIP: >>> + case GL_LINES_ADJACENCY: >>> + case GL_LINE_STRIP_ADJACENCY: >>> + pass = GL_FALSE; >>> + break; >>> + case GL_TRIANGLES: >>> + case GL_TRIANGLE_STRIP: >>> + case GL_TRIANGLE_FAN: >>> + case GL_QUADS: >>> + case GL_QUAD_STRIP: >>> + case GL_POLYGON: >>> + case GL_TRIANGLES_ADJACENCY: >>> + case GL_TRIANGLE_STRIP_ADJACENCY: >>> + if (ctx->Polygon.FrontMode != GL_FILL || >>> + ctx->Polygon.BackMode != GL_FILL) >>> + pass = GL_FALSE; >>> + break; >>> + default: >>> + pass = GL_FALSE; >>> + } >>> + if (!pass) { >>> + _mesa_error(ctx, GL_INVALID_OPERATION, >>> + "mode=%s invalid with >>> GL_INTEL_conservative_rasterization", >>> + _mesa_lookup_prim_by_nr(mode)); >>> + return GL_FALSE; >>> + } >>> + } >>> + >>> return GL_TRUE; >>> } >>> >>> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c >>> index d1ab81e..c9f10ab 100644 >>> --- a/src/mesa/main/enable.c >>> +++ b/src/mesa/main/enable.c >>> @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, >>> GLboolean state) >>> FLUSH_VERTICES(ctx, _NEW_COLOR); >>> ctx->Color.IndexLogicOpEnabled = state; >>> break; >>> + case GL_CONSERVATIVE_RASTERIZATION_INTEL: >>> + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) >>> + goto invalid_enum_error; >> >> Did you test this on GLES? I don't think it'll work like you think. >> (Hint - API_OPENGLES == ES 1.0) > > > Oops indeed. Thanks for pointing that out, I'll decline the piglit tests for > GLES. > >> >>> + if (ctx->IntelConservativeRasterization == state) >>> + return; >>> + FLUSH_VERTICES(ctx, _NEW_POLYGON); >> >> Why _NEW_POLYGON? Why not, e.g., _NEW_MULTISAMPLE. Or something else >> convenient? > > > Right, I didn't have a good sense what would fit better, polygon seemed to > fit better because the specification doesn't apply to lines & points. > Will change.
The _NEW_* is more about what attribute groups a setting belongs to. You group alike settings together, so you don't hit random atoms unnecessarily. I guess ultimately both _NEW_MULTISAMPLE and _NEW_POLYGON will end up affecting rasterization state. IMHO this is more in line with multisample settings though. (E.g. it has no effect without multisampling.) > > >> >>> + ctx->IntelConservativeRasterization = state; >>> + break; >>> case GL_COLOR_LOGIC_OP: >>> if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) >>> goto invalid_enum_error; >>> @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap ) >>> CHECK_EXTENSION(KHR_blend_equation_advanced_coherent); >>> return ctx->Color.BlendCoherent; >>> >>> + case GL_CONSERVATIVE_RASTERIZATION_INTEL: >>> + CHECK_EXTENSION(INTEL_conservative_rasterization); >>> + return ctx->IntelConservativeRasterization; >>> + >>> default: >>> goto invalid_enum_error; >>> } >>> diff --git a/src/mesa/main/extensions_table.h >>> b/src/mesa/main/extensions_table.h >>> index f2d3a5b..6756f7c 100644 >>> --- a/src/mesa/main/extensions_table.h >>> +++ b/src/mesa/main/extensions_table.h >>> @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat , >>> dummy_true >>> >>> EXT(INGR_blend_func_separate , EXT_blend_func_separate >>> , GLL, x , x , x , 1999) >>> >>> +EXT(INTEL_conservative_rasterization , >>> INTEL_conservative_rasterization , x , 42, x , 32, 2013) >> >> I guess the only reason the spec requires GL 4.2 is that it depends on >> early_fragment_tests. My recommendation would be to downgrade this to >> GLC. Also, there's no mention of requiring ES 3.2 - presumably ES 3.1 >> + OES_sample_variables should be sufficient, no? (So just drop it to >> 31 for ES.) > > > Sure, will change. > Thanks for the feedback. > > >> >>> EXT(INTEL_performance_query , INTEL_performance_query >>> , GLL, GLC, x , ES2, 2013) >>> >>> EXT(KHR_blend_equation_advanced , >>> KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014) >>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >>> index dfa9a78..e91a8ac 100644 >>> --- a/src/mesa/main/mtypes.h >>> +++ b/src/mesa/main/mtypes.h >>> @@ -2175,6 +2175,7 @@ struct gl_shader_info >>> bool uses_gl_fragcoord; >>> bool redeclares_gl_fragcoord; >>> bool PostDepthCoverage; >>> + bool InnerCoverage; >>> bool ARB_fragment_coord_conventions_enable; >>> >>> /** >>> @@ -3935,6 +3936,7 @@ struct gl_extensions >>> GLboolean ATI_fragment_shader; >>> GLboolean ATI_separate_stencil; >>> GLboolean GREMEDY_string_marker; >>> + GLboolean INTEL_conservative_rasterization; >>> GLboolean INTEL_performance_query; >>> GLboolean KHR_blend_equation_advanced; >>> GLboolean KHR_blend_equation_advanced_coherent; >>> @@ -4618,6 +4620,7 @@ struct gl_context >>> GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; >>> >>> GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ >>> + GLboolean IntelConservativeRasterization; /**< >>> GL_INTEL_CONSERVATIVE_RASTERIZATION */ >>> >>> /** >>> * \name Hooks for module contexts. >>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c >>> index 33e4334..d8f2e79 100644 >>> --- a/src/mesa/main/shaderapi.c >>> +++ b/src/mesa/main/shaderapi.c >>> @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct >>> gl_shader_program *src, >>> case MESA_SHADER_FRAGMENT: { >>> dst->info.fs.depth_layout = src->FragDepthLayout; >>> dst->info.fs.early_fragment_tests = >>> dst_sh->info.EarlyFragmentTests; >>> + dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; >>> dst->info.fs.post_depth_coverage = >>> dst_sh->info.PostDepthCoverage; >>> break; >>> } >>> -- >>> 2.10.2 >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev