From: Marek Olšák <marek.ol...@amd.com>

The perf difference is very small: 0.99% -> 0.40% for the time spent
in si_get_ia_multi_vgt_param when si_draw_vbo is 20%. Pretty much nothing.
---
 src/gallium/drivers/radeonsi/si_pipe.c          |   1 +
 src/gallium/drivers/radeonsi/si_pipe.h          |  26 ++++
 src/gallium/drivers/radeonsi/si_state.c         |   2 +
 src/gallium/drivers/radeonsi/si_state.h         |   1 +
 src/gallium/drivers/radeonsi/si_state_draw.c    | 192 +++++++++++++++---------
 src/gallium/drivers/radeonsi/si_state_shaders.c |  13 ++
 6 files changed, 163 insertions(+), 72 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.c 
b/src/gallium/drivers/radeonsi/si_pipe.c
index 5de0781..8c54997 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -227,20 +227,21 @@ static struct pipe_context *si_create_context(struct 
pipe_screen *screen,
 
        sctx->border_color_map =
                ws->buffer_map(sctx->border_color_buffer->buf,
                               NULL, PIPE_TRANSFER_WRITE);
        if (!sctx->border_color_map)
                goto fail;
 
        si_init_all_descriptors(sctx);
        si_init_state_functions(sctx);
        si_init_shader_functions(sctx);
+       si_init_ia_multi_vgt_param_table(sctx);
 
        if (sctx->b.chip_class >= CIK)
                cik_init_sdma_functions(sctx);
        else
                si_init_dma_functions(sctx);
 
        if (sscreen->b.debug_flags & DBG_FORCE_DMA)
                sctx->b.b.resource_copy_region = sctx->b.dma_copy;
 
        sctx->blitter = util_blitter_create(&sctx->b.b);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index 18cd25c..724d89e 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -197,20 +197,42 @@ struct si_sample_mask {
 
 /* A shader state consists of the shader selector, which is a constant state
  * object shared by multiple contexts and shouldn't be modified, and
  * the current shader variant selected for this context.
  */
 struct si_shader_ctx_state {
        struct si_shader_selector       *cso;
        struct si_shader                *current;
 };
 
+#define SI_NUM_VGT_PARAM_KEY_BITS 12
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+
+/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_param_key {
+       struct {
+               unsigned prim:4;
+               unsigned uses_instancing:1;
+               unsigned multi_instances_smaller_than_primgroup:1;
+               unsigned primitive_restart:1;
+               unsigned count_from_stream_output:1;
+               unsigned line_stipple_enabled:1;
+               unsigned uses_tess:1;
+               unsigned tcs_tes_uses_prim_id:1;
+               unsigned uses_gs:1;
+               unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+       } u;
+       uint32_t index;
+};
+
 struct si_context {
        struct r600_common_context      b;
        struct blitter_context          *blitter;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
        void                            *custom_blend_decompress;
        void                            *custom_blend_fastclear;
        void                            *custom_blend_dcc_decompress;
        struct si_screen                *screen;
 
@@ -348,20 +370,24 @@ struct si_context {
        bool                    is_debug;
        struct radeon_saved_cs  last_gfx;
        struct r600_resource    *last_trace_buf;
        struct r600_resource    *trace_buf;
        unsigned                trace_id;
        uint64_t                dmesg_timestamp;
        unsigned                apitrace_call_number;
 
        /* Other state */
        bool need_check_render_feedback;
+
+       /* Precomputed IA_MULTI_VGT_PARAM */
+       union si_vgt_param_key  ia_multi_vgt_param_key;
+       unsigned                ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
 };
 
 /* cik_sdma.c */
 void cik_init_sdma_functions(struct si_context *sctx);
 
 /* si_blit.c */
 void si_init_blit_functions(struct si_context *sctx);
 void si_decompress_graphics_textures(struct si_context *sctx);
 void si_decompress_compute_textures(struct si_context *sctx);
 void si_resource_copy_region(struct pipe_context *ctx,
diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 359058b..de30076 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -911,20 +911,22 @@ static void si_bind_rs_state(struct pipe_context *ctx, 
void *state)
                    sctx->framebuffer.nr_samples > 1)
                        si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
        }
 
        r600_viewport_set_rast_deps(&sctx->b, rs->scissor_enable, 
rs->clip_halfz);
 
        si_pm4_bind_state(sctx, rasterizer, rs);
        si_update_poly_offset_state(sctx);
 
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
+       sctx->ia_multi_vgt_param_key.u.line_stipple_enabled =
+               rs->line_stipple_enable;
        sctx->do_update_shaders = true;
 }
 
 static void si_delete_rs_state(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
 
        if (sctx->queued.named.rasterizer == state)
                si_pm4_bind_state(sctx, poly_offset, NULL);
        si_pm4_delete_state(sctx, rasterizer, (struct si_state_rasterizer 
*)state);
diff --git a/src/gallium/drivers/radeonsi/si_state.h 
b/src/gallium/drivers/radeonsi/si_state.h
index bdcfb5b..19880c5 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -348,20 +348,21 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
                              unsigned force_level);
 
 /* si_state_shader.c */
 bool si_update_shaders(struct si_context *sctx);
 void si_init_shader_functions(struct si_context *sctx);
 bool si_init_shader_cache(struct si_screen *sscreen);
 void si_destroy_shader_cache(struct si_screen *sscreen);
 void si_init_shader_selector_async(void *job, int thread_index);
 
 /* si_state_draw.c */
+void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
 void si_emit_cache_flush(struct si_context *sctx);
 void si_ce_pre_draw_synchronization(struct si_context *sctx);
 void si_ce_post_draw_synchronization(struct si_context *sctx);
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
 void si_trace_emit(struct si_context *sctx);
 
 
 static inline unsigned
 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
 {
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 3ce19aa..1ce8ac8 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -254,170 +254,218 @@ static unsigned si_num_prims_for_vertices(const struct 
pipe_draw_info *info)
        switch (info->mode) {
        case PIPE_PRIM_PATCHES:
                return info->count / info->vertices_per_patch;
        case R600_PRIM_RECTANGLE_LIST:
                return info->count / 3;
        default:
                return u_prims_for_vertices(info->mode, info->count);
        }
 }
 
-static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
-                                         const struct pipe_draw_info *info,
-                                         unsigned num_patches)
+static unsigned
+si_get_init_multi_vgt_param(struct si_screen *sscreen,
+                           union si_vgt_param_key *key)
 {
-       struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
-       unsigned prim = info->mode;
-       unsigned primgroup_size = 128; /* recommended without a GS */
+       STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
        unsigned max_primgroup_in_wave = 2;
 
        /* SWITCH_ON_EOP(0) is always preferable. */
        bool wd_switch_on_eop = false;
        bool ia_switch_on_eop = false;
        bool ia_switch_on_eoi = false;
        bool partial_vs_wave = false;
        bool partial_es_wave = false;
 
-       if (sctx->gs_shader.cso)
-               primgroup_size = 64; /* recommended with a GS */
-
-       if (sctx->tes_shader.cso) {
-               /* primgroup_size must be set to a multiple of NUM_PATCHES */
-               primgroup_size = num_patches;
-
+       if (key->u.uses_tess) {
                /* SWITCH_ON_EOI must be set if PrimID is used. */
-               if ((sctx->tcs_shader.cso && 
sctx->tcs_shader.cso->info.uses_primid) ||
-                   sctx->tes_shader.cso->info.uses_primid)
+               if (key->u.tcs_tes_uses_prim_id)
                        ia_switch_on_eoi = true;
 
                /* Bug with tessellation and GS on Bonaire and older 2 SE 
chips. */
-               if ((sctx->b.family == CHIP_TAHITI ||
-                    sctx->b.family == CHIP_PITCAIRN ||
-                    sctx->b.family == CHIP_BONAIRE) &&
-                   sctx->gs_shader.cso)
+               if ((sscreen->b.family == CHIP_TAHITI ||
+                    sscreen->b.family == CHIP_PITCAIRN ||
+                    sscreen->b.family == CHIP_BONAIRE) &&
+                   key->u.uses_gs)
                        partial_vs_wave = true;
 
                /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
-               if (sctx->screen->has_distributed_tess) {
-                       if (sctx->gs_shader.cso) {
+               if (sscreen->has_distributed_tess) {
+                       if (key->u.uses_gs) {
                                partial_es_wave = true;
 
                                /* GPU hang workaround. */
-                               if (sctx->b.family == CHIP_TONGA ||
-                                   sctx->b.family == CHIP_FIJI ||
-                                   sctx->b.family == CHIP_POLARIS10 ||
-                                   sctx->b.family == CHIP_POLARIS11)
+                               if (sscreen->b.family == CHIP_TONGA ||
+                                   sscreen->b.family == CHIP_FIJI ||
+                                   sscreen->b.family == CHIP_POLARIS10 ||
+                                   sscreen->b.family == CHIP_POLARIS11)
                                        partial_vs_wave = true;
                        } else {
                                partial_vs_wave = true;
                        }
                }
        }
 
        /* This is a hardware requirement. */
-       if ((rs && rs->line_stipple_enable) ||
-           (sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) {
+       if (key->u.line_stipple_enabled ||
+           (sscreen->b.debug_flags & DBG_SWITCH_ON_EOP)) {
                ia_switch_on_eop = true;
                wd_switch_on_eop = true;
        }
 
-       if (sctx->b.chip_class >= CIK) {
+       if (sscreen->b.chip_class >= CIK) {
                /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
                 * 4 shader engines. Set 1 to pass the assertion below.
                 * The other cases are hardware requirements.
                 *
                 * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
                 * for points, line strips, and tri strips.
                 */
-               if (sctx->b.screen->info.max_se < 4 ||
-                   prim == PIPE_PRIM_POLYGON ||
-                   prim == PIPE_PRIM_LINE_LOOP ||
-                   prim == PIPE_PRIM_TRIANGLE_FAN ||
-                   prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
-                   (info->primitive_restart &&
-                    (sctx->b.family < CHIP_POLARIS10 ||
-                     (prim != PIPE_PRIM_POINTS &&
-                      prim != PIPE_PRIM_LINE_STRIP &&
-                      prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
-                   info->count_from_stream_output)
+               if (sscreen->b.info.max_se < 4 ||
+                   key->u.prim == PIPE_PRIM_POLYGON ||
+                   key->u.prim == PIPE_PRIM_LINE_LOOP ||
+                   key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
+                   key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
+                   (key->u.primitive_restart &&
+                    (sscreen->b.family < CHIP_POLARIS10 ||
+                     (key->u.prim != PIPE_PRIM_POINTS &&
+                      key->u.prim != PIPE_PRIM_LINE_STRIP &&
+                      key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
+                   key->u.count_from_stream_output)
                        wd_switch_on_eop = true;
 
                /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP 
is 0.
                 * We don't know that for indirect drawing, so treat it as
                 * always problematic. */
-               if (sctx->b.family == CHIP_HAWAII &&
-                   (info->indirect || info->instance_count > 1))
+               if (sscreen->b.family == CHIP_HAWAII &&
+                   key->u.uses_instancing)
                        wd_switch_on_eop = true;
 
                /* Performance recommendation for 4 SE Gfx7-8 parts if
                 * instances are smaller than a primgroup.
                 * Assume indirect draws always use small instances.
                 * This is needed for good VS wave utilization.
                 */
-               if (sctx->b.chip_class <= VI &&
-                   sctx->b.screen->info.max_se >= 4 &&
-                   (info->indirect ||
-                    (info->instance_count > 1 &&
-                     si_num_prims_for_vertices(info) < primgroup_size)))
+               if (sscreen->b.chip_class <= VI &&
+                   sscreen->b.info.max_se == 4 &&
+                   key->u.multi_instances_smaller_than_primgroup)
                        wd_switch_on_eop = true;
 
                /* Required on CIK and later. */
-               if (sctx->b.screen->info.max_se > 2 && !wd_switch_on_eop)
+               if (sscreen->b.info.max_se > 2 && !wd_switch_on_eop)
                        ia_switch_on_eoi = true;
 
                /* Required by Hawaii and, for some special cases, by VI. */
                if (ia_switch_on_eoi &&
-                   (sctx->b.family == CHIP_HAWAII ||
-                    (sctx->b.chip_class == VI &&
-                     (sctx->gs_shader.cso || max_primgroup_in_wave != 2))))
+                   (sscreen->b.family == CHIP_HAWAII ||
+                    (sscreen->b.chip_class == VI &&
+                     (key->u.uses_gs || max_primgroup_in_wave != 2))))
                        partial_vs_wave = true;
 
                /* Instancing bug on Bonaire. */
-               if (sctx->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
-                   (info->indirect || info->instance_count > 1))
+               if (sscreen->b.family == CHIP_BONAIRE && ia_switch_on_eoi &&
+                   key->u.uses_instancing)
                        partial_vs_wave = true;
 
-               /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
-                * The hw doc says all multi-SE chips are affected, but Vulkan
-                * only applies it to Hawaii. Do what Vulkan does.
-                */
-               if (sctx->b.family == CHIP_HAWAII &&
-                   sctx->gs_shader.cso &&
-                   ia_switch_on_eoi &&
-                   (info->indirect ||
-                    (info->instance_count > 1 &&
-                     si_num_prims_for_vertices(info) <= 1)))
-                       sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
-
-
                /* If the WD switch is false, the IA switch must be false too. 
*/
                assert(wd_switch_on_eop || !ia_switch_on_eop);
        }
 
        /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
        if (ia_switch_on_eoi)
                partial_es_wave = true;
 
-       /* GS requirement. */
-       if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
-               partial_es_wave = true;
-
        return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
                S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
                S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
                S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
-               S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) |
-               S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? 
wd_switch_on_eop : 0) |
-               S_028AA8_MAX_PRIMGRP_IN_WAVE(sctx->b.chip_class >= VI ?
+               S_028AA8_WD_SWITCH_ON_EOP(sscreen->b.chip_class >= CIK ? 
wd_switch_on_eop : 0) |
+               S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->b.chip_class >= VI ?
                                             max_primgroup_in_wave : 0);
 }
 
+void si_init_ia_multi_vgt_param_table(struct si_context *sctx)
+{
+       for (int prim = 0; prim <= R600_PRIM_RECTANGLE_LIST; prim++)
+       for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
+       for (int multi_instances = 0; multi_instances < 2; multi_instances++)
+       for (int primitive_restart = 0; primitive_restart < 2; 
primitive_restart++)
+       for (int count_from_so = 0; count_from_so < 2; count_from_so++)
+       for (int line_stipple = 0; line_stipple < 2; line_stipple++)
+       for (int uses_tess = 0; uses_tess < 2; uses_tess++)
+       for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
+       for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
+               union si_vgt_param_key key;
+
+               key.index = 0;
+               key.u.prim = prim;
+               key.u.uses_instancing = uses_instancing;
+               key.u.multi_instances_smaller_than_primgroup = multi_instances;
+               key.u.primitive_restart = primitive_restart;
+               key.u.count_from_stream_output = count_from_so;
+               key.u.line_stipple_enabled = line_stipple;
+               key.u.uses_tess = uses_tess;
+               key.u.tcs_tes_uses_prim_id = tess_uses_primid;
+               key.u.uses_gs = uses_gs;
+
+               sctx->ia_multi_vgt_param[key.index] =
+                       si_get_init_multi_vgt_param(sctx->screen, &key);
+       }
+}
+
+static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
+                                         const struct pipe_draw_info *info,
+                                         unsigned num_patches)
+{
+       union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
+       unsigned primgroup_size;
+       unsigned ia_multi_vgt_param;
+
+       if (sctx->tes_shader.cso) {
+               primgroup_size = num_patches; /* must be a multiple of 
NUM_PATCHES */
+       } else if (sctx->gs_shader.cso) {
+               primgroup_size = 64; /* recommended with a GS */
+       } else {
+               primgroup_size = 128; /* recommended without a GS and tess */
+       }
+
+       key.u.prim = info->mode;
+       key.u.uses_instancing = info->indirect || info->instance_count > 1;
+       key.u.multi_instances_smaller_than_primgroup =
+               info->indirect ||
+               (info->instance_count > 1 &&
+                si_num_prims_for_vertices(info) < primgroup_size);
+       key.u.primitive_restart = info->primitive_restart;
+       key.u.count_from_stream_output = info->count_from_stream_output != NULL;
+
+       ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] |
+                            S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
+
+       if (sctx->gs_shader.cso) {
+               /* GS requirement. */
+               if (SI_GS_PER_ES / primgroup_size >= 
sctx->screen->gs_table_depth - 3)
+                       ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
+
+               /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
+                * The hw doc says all multi-SE chips are affected, but Vulkan
+                * only applies it to Hawaii. Do what Vulkan does.
+                */
+               if (sctx->b.family == CHIP_HAWAII &&
+                   G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
+                   (info->indirect ||
+                    (info->instance_count > 1 &&
+                     si_num_prims_for_vertices(info) <= 1)))
+                       sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
+       }
+
+       return ia_multi_vgt_param;
+}
+
 static void si_emit_scratch_reloc(struct si_context *sctx)
 {
        struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
 
        if (!sctx->emit_scratch_reloc)
                return;
 
        radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE,
                               sctx->spi_tmpring_size);
 
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 94fffdb..ebd2435 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1713,57 +1713,70 @@ static void si_bind_gs_shader(struct pipe_context *ctx, 
void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->gs_shader.cso != !!sel;
 
        if (sctx->gs_shader.cso == sel)
                return;
 
        sctx->gs_shader.cso = sel;
        sctx->gs_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
        if (enable_changed)
                si_shader_change_notify(sctx);
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
 
+static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
+{
+       sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
+               (sctx->tes_shader.cso &&
+                sctx->tes_shader.cso->info.uses_primid) ||
+               (sctx->tcs_shader.cso &&
+                sctx->tcs_shader.cso->info.uses_primid);
+}
+
 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
 
        if (sctx->tcs_shader.cso == sel)
                return;
 
        sctx->tcs_shader.cso = sel;
        sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
 
        if (enable_changed)
                sctx->last_tcs = NULL; /* invalidate derived tess state */
 }
 
 static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_selector *sel = state;
        bool enable_changed = !!sctx->tes_shader.cso != !!sel;
 
        if (sctx->tes_shader.cso == sel)
                return;
 
        sctx->tes_shader.cso = sel;
        sctx->tes_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
 
        if (enable_changed) {
                si_shader_change_notify(sctx);
                sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
        }
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
-- 
2.7.4

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