From: Marek Olšák <marek.ol...@amd.com> The perf difference is very small: 0.99% -> 0.40% for the time spent in si_get_ia_multi_vgt_param when si_draw_vbo is 20%. Pretty much nothing. --- src/gallium/drivers/radeonsi/si_pipe.c | 1 + src/gallium/drivers/radeonsi/si_pipe.h | 26 ++++ src/gallium/drivers/radeonsi/si_state.c | 2 + src/gallium/drivers/radeonsi/si_state.h | 1 + src/gallium/drivers/radeonsi/si_state_draw.c | 192 +++++++++++++++--------- src/gallium/drivers/radeonsi/si_state_shaders.c | 13 ++ 6 files changed, 163 insertions(+), 72 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 5de0781..8c54997 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -227,20 +227,21 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; si_init_all_descriptors(sctx); si_init_state_functions(sctx); si_init_shader_functions(sctx); + si_init_ia_multi_vgt_param_table(sctx); if (sctx->b.chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); if (sscreen->b.debug_flags & DBG_FORCE_DMA) sctx->b.b.resource_copy_region = sctx->b.dma_copy; sctx->blitter = util_blitter_create(&sctx->b.b); diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 18cd25c..724d89e 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -197,20 +197,42 @@ struct si_sample_mask { /* A shader state consists of the shader selector, which is a constant state * object shared by multiple contexts and shouldn't be modified, and * the current shader variant selected for this context. */ struct si_shader_ctx_state { struct si_shader_selector *cso; struct si_shader *current; }; +#define SI_NUM_VGT_PARAM_KEY_BITS 12 +#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS) + +/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values. + * Some fields are set by state-change calls, most are set by draw_vbo. + */ +union si_vgt_param_key { + struct { + unsigned prim:4; + unsigned uses_instancing:1; + unsigned multi_instances_smaller_than_primgroup:1; + unsigned primitive_restart:1; + unsigned count_from_stream_output:1; + unsigned line_stipple_enabled:1; + unsigned uses_tess:1; + unsigned tcs_tes_uses_prim_id:1; + unsigned uses_gs:1; + unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; + } u; + uint32_t index; +}; + struct si_context { struct r600_common_context b; struct blitter_context *blitter; void *custom_dsa_flush; void *custom_blend_resolve; void *custom_blend_decompress; void *custom_blend_fastclear; void *custom_blend_dcc_decompress; struct si_screen *screen; @@ -348,20 +370,24 @@ struct si_context { bool is_debug; struct radeon_saved_cs last_gfx; struct r600_resource *last_trace_buf; struct r600_resource *trace_buf; unsigned trace_id; uint64_t dmesg_timestamp; unsigned apitrace_call_number; /* Other state */ bool need_check_render_feedback; + + /* Precomputed IA_MULTI_VGT_PARAM */ + union si_vgt_param_key ia_multi_vgt_param_key; + unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES]; }; /* cik_sdma.c */ void cik_init_sdma_functions(struct si_context *sctx); /* si_blit.c */ void si_init_blit_functions(struct si_context *sctx); void si_decompress_graphics_textures(struct si_context *sctx); void si_decompress_compute_textures(struct si_context *sctx); void si_resource_copy_region(struct pipe_context *ctx, diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 359058b..de30076 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -911,20 +911,22 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state) sctx->framebuffer.nr_samples > 1) si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom); } r600_viewport_set_rast_deps(&sctx->b, rs->scissor_enable, rs->clip_halfz); si_pm4_bind_state(sctx, rasterizer, rs); si_update_poly_offset_state(sctx); si_mark_atom_dirty(sctx, &sctx->clip_regs); + sctx->ia_multi_vgt_param_key.u.line_stipple_enabled = + rs->line_stipple_enable; sctx->do_update_shaders = true; } static void si_delete_rs_state(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; if (sctx->queued.named.rasterizer == state) si_pm4_bind_state(sctx, poly_offset, NULL); si_pm4_delete_state(sctx, rasterizer, (struct si_state_rasterizer *)state); diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index bdcfb5b..19880c5 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -348,20 +348,21 @@ si_create_sampler_view_custom(struct pipe_context *ctx, unsigned force_level); /* si_state_shader.c */ bool si_update_shaders(struct si_context *sctx); void si_init_shader_functions(struct si_context *sctx); bool si_init_shader_cache(struct si_screen *sscreen); void si_destroy_shader_cache(struct si_screen *sscreen); void si_init_shader_selector_async(void *job, int thread_index); /* si_state_draw.c */ +void si_init_ia_multi_vgt_param_table(struct si_context *sctx); void si_emit_cache_flush(struct si_context *sctx); void si_ce_pre_draw_synchronization(struct si_context *sctx); void si_ce_post_draw_synchronization(struct si_context *sctx); void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo); void si_trace_emit(struct si_context *sctx); static inline unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil) { diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index 3ce19aa..1ce8ac8 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -254,170 +254,218 @@ static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info) switch (info->mode) { case PIPE_PRIM_PATCHES: return info->count / info->vertices_per_patch; case R600_PRIM_RECTANGLE_LIST: return info->count / 3; default: return u_prims_for_vertices(info->mode, info->count); } } -static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx, - const struct pipe_draw_info *info, - unsigned num_patches) +static unsigned +si_get_init_multi_vgt_param(struct si_screen *sscreen, + union si_vgt_param_key *key) { - struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; - unsigned prim = info->mode; - unsigned primgroup_size = 128; /* recommended without a GS */ + STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4); unsigned max_primgroup_in_wave = 2; /* SWITCH_ON_EOP(0) is always preferable. */ bool wd_switch_on_eop = false; bool ia_switch_on_eop = false; bool ia_switch_on_eoi = false; bool partial_vs_wave = false; bool partial_es_wave = false; - if (sctx->gs_shader.cso) - primgroup_size = 64; /* recommended with a GS */ - - if (sctx->tes_shader.cso) { - /* primgroup_size must be set to a multiple of NUM_PATCHES */ - primgroup_size = num_patches; - + if (key->u.uses_tess) { /* SWITCH_ON_EOI must be set if PrimID is used. */ - if ((sctx->tcs_shader.cso && sctx->tcs_shader.cso->info.uses_primid) || - sctx->tes_shader.cso->info.uses_primid) + if (key->u.tcs_tes_uses_prim_id) ia_switch_on_eoi = true; /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */ - if ((sctx->b.family == CHIP_TAHITI || - sctx->b.family == CHIP_PITCAIRN || - sctx->b.family == CHIP_BONAIRE) && - sctx->gs_shader.cso) + if ((sscreen->b.family == CHIP_TAHITI || + sscreen->b.family == CHIP_PITCAIRN || + sscreen->b.family == CHIP_BONAIRE) && + key->u.uses_gs) partial_vs_wave = true; /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */ - if (sctx->screen->has_distributed_tess) { - if (sctx->gs_shader.cso) { + if (sscreen->has_distributed_tess) { + if (key->u.uses_gs) { partial_es_wave = true; /* GPU hang workaround. */ - if (sctx->b.family == CHIP_TONGA || - sctx->b.family == CHIP_FIJI || - sctx->b.family == CHIP_POLARIS10 || - sctx->b.family == CHIP_POLARIS11) + if (sscreen->b.family == CHIP_TONGA || + sscreen->b.family == CHIP_FIJI || + sscreen->b.family == CHIP_POLARIS10 || + sscreen->b.family == CHIP_POLARIS11) partial_vs_wave = true; } else { partial_vs_wave = true; } } } /* This is a hardware requirement. */ - if ((rs && rs->line_stipple_enable) || - (sctx->b.screen->debug_flags & DBG_SWITCH_ON_EOP)) { + if (key->u.line_stipple_enabled || + (sscreen->b.debug_flags & DBG_SWITCH_ON_EOP)) { ia_switch_on_eop = true; wd_switch_on_eop = true; } - if (sctx->b.chip_class >= CIK) { + if (sscreen->b.chip_class >= CIK) { /* WD_SWITCH_ON_EOP has no effect on GPUs with less than * 4 shader engines. Set 1 to pass the assertion below. * The other cases are hardware requirements. * * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0 * for points, line strips, and tri strips. */ - if (sctx->b.screen->info.max_se < 4 || - prim == PIPE_PRIM_POLYGON || - prim == PIPE_PRIM_LINE_LOOP || - prim == PIPE_PRIM_TRIANGLE_FAN || - prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY || - (info->primitive_restart && - (sctx->b.family < CHIP_POLARIS10 || - (prim != PIPE_PRIM_POINTS && - prim != PIPE_PRIM_LINE_STRIP && - prim != PIPE_PRIM_TRIANGLE_STRIP))) || - info->count_from_stream_output) + if (sscreen->b.info.max_se < 4 || + key->u.prim == PIPE_PRIM_POLYGON || + key->u.prim == PIPE_PRIM_LINE_LOOP || + key->u.prim == PIPE_PRIM_TRIANGLE_FAN || + key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY || + (key->u.primitive_restart && + (sscreen->b.family < CHIP_POLARIS10 || + (key->u.prim != PIPE_PRIM_POINTS && + key->u.prim != PIPE_PRIM_LINE_STRIP && + key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) || + key->u.count_from_stream_output) wd_switch_on_eop = true; /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0. * We don't know that for indirect drawing, so treat it as * always problematic. */ - if (sctx->b.family == CHIP_HAWAII && - (info->indirect || info->instance_count > 1)) + if (sscreen->b.family == CHIP_HAWAII && + key->u.uses_instancing) wd_switch_on_eop = true; /* Performance recommendation for 4 SE Gfx7-8 parts if * instances are smaller than a primgroup. * Assume indirect draws always use small instances. * This is needed for good VS wave utilization. */ - if (sctx->b.chip_class <= VI && - sctx->b.screen->info.max_se >= 4 && - (info->indirect || - (info->instance_count > 1 && - si_num_prims_for_vertices(info) < primgroup_size))) + if (sscreen->b.chip_class <= VI && + sscreen->b.info.max_se == 4 && + key->u.multi_instances_smaller_than_primgroup) wd_switch_on_eop = true; /* Required on CIK and later. */ - if (sctx->b.screen->info.max_se > 2 && !wd_switch_on_eop) + if (sscreen->b.info.max_se > 2 && !wd_switch_on_eop) ia_switch_on_eoi = true; /* Required by Hawaii and, for some special cases, by VI. */ if (ia_switch_on_eoi && - (sctx->b.family == CHIP_HAWAII || - (sctx->b.chip_class == VI && - (sctx->gs_shader.cso || max_primgroup_in_wave != 2)))) + (sscreen->b.family == CHIP_HAWAII || + (sscreen->b.chip_class == VI && + (key->u.uses_gs || max_primgroup_in_wave != 2)))) partial_vs_wave = true; /* Instancing bug on Bonaire. */ - if (sctx->b.family == CHIP_BONAIRE && ia_switch_on_eoi && - (info->indirect || info->instance_count > 1)) + if (sscreen->b.family == CHIP_BONAIRE && ia_switch_on_eoi && + key->u.uses_instancing) partial_vs_wave = true; - /* GS hw bug with single-primitive instances and SWITCH_ON_EOI. - * The hw doc says all multi-SE chips are affected, but Vulkan - * only applies it to Hawaii. Do what Vulkan does. - */ - if (sctx->b.family == CHIP_HAWAII && - sctx->gs_shader.cso && - ia_switch_on_eoi && - (info->indirect || - (info->instance_count > 1 && - si_num_prims_for_vertices(info) <= 1))) - sctx->b.flags |= SI_CONTEXT_VGT_FLUSH; - - /* If the WD switch is false, the IA switch must be false too. */ assert(wd_switch_on_eop || !ia_switch_on_eop); } /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */ if (ia_switch_on_eoi) partial_es_wave = true; - /* GS requirement. */ - if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3) - partial_es_wave = true; - return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) | S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) | S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) | S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) | - S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1) | - S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0) | - S_028AA8_MAX_PRIMGRP_IN_WAVE(sctx->b.chip_class >= VI ? + S_028AA8_WD_SWITCH_ON_EOP(sscreen->b.chip_class >= CIK ? wd_switch_on_eop : 0) | + S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->b.chip_class >= VI ? max_primgroup_in_wave : 0); } +void si_init_ia_multi_vgt_param_table(struct si_context *sctx) +{ + for (int prim = 0; prim <= R600_PRIM_RECTANGLE_LIST; prim++) + for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++) + for (int multi_instances = 0; multi_instances < 2; multi_instances++) + for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++) + for (int count_from_so = 0; count_from_so < 2; count_from_so++) + for (int line_stipple = 0; line_stipple < 2; line_stipple++) + for (int uses_tess = 0; uses_tess < 2; uses_tess++) + for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++) + for (int uses_gs = 0; uses_gs < 2; uses_gs++) { + union si_vgt_param_key key; + + key.index = 0; + key.u.prim = prim; + key.u.uses_instancing = uses_instancing; + key.u.multi_instances_smaller_than_primgroup = multi_instances; + key.u.primitive_restart = primitive_restart; + key.u.count_from_stream_output = count_from_so; + key.u.line_stipple_enabled = line_stipple; + key.u.uses_tess = uses_tess; + key.u.tcs_tes_uses_prim_id = tess_uses_primid; + key.u.uses_gs = uses_gs; + + sctx->ia_multi_vgt_param[key.index] = + si_get_init_multi_vgt_param(sctx->screen, &key); + } +} + +static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx, + const struct pipe_draw_info *info, + unsigned num_patches) +{ + union si_vgt_param_key key = sctx->ia_multi_vgt_param_key; + unsigned primgroup_size; + unsigned ia_multi_vgt_param; + + if (sctx->tes_shader.cso) { + primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */ + } else if (sctx->gs_shader.cso) { + primgroup_size = 64; /* recommended with a GS */ + } else { + primgroup_size = 128; /* recommended without a GS and tess */ + } + + key.u.prim = info->mode; + key.u.uses_instancing = info->indirect || info->instance_count > 1; + key.u.multi_instances_smaller_than_primgroup = + info->indirect || + (info->instance_count > 1 && + si_num_prims_for_vertices(info) < primgroup_size); + key.u.primitive_restart = info->primitive_restart; + key.u.count_from_stream_output = info->count_from_stream_output != NULL; + + ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] | + S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1); + + if (sctx->gs_shader.cso) { + /* GS requirement. */ + if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3) + ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1); + + /* GS hw bug with single-primitive instances and SWITCH_ON_EOI. + * The hw doc says all multi-SE chips are affected, but Vulkan + * only applies it to Hawaii. Do what Vulkan does. + */ + if (sctx->b.family == CHIP_HAWAII && + G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) && + (info->indirect || + (info->instance_count > 1 && + si_num_prims_for_vertices(info) <= 1))) + sctx->b.flags |= SI_CONTEXT_VGT_FLUSH; + } + + return ia_multi_vgt_param; +} + static void si_emit_scratch_reloc(struct si_context *sctx) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; if (!sctx->emit_scratch_reloc) return; radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE, sctx->spi_tmpring_size); diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 94fffdb..ebd2435 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1713,57 +1713,70 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state; bool enable_changed = !!sctx->gs_shader.cso != !!sel; if (sctx->gs_shader.cso == sel) return; sctx->gs_shader.cso = sel; sctx->gs_shader.current = sel ? sel->first_variant : NULL; + sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL; sctx->do_update_shaders = true; si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ if (enable_changed) si_shader_change_notify(sctx); r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } +static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) +{ + sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id = + (sctx->tes_shader.cso && + sctx->tes_shader.cso->info.uses_primid) || + (sctx->tcs_shader.cso && + sctx->tcs_shader.cso->info.uses_primid); +} + static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state; bool enable_changed = !!sctx->tcs_shader.cso != !!sel; if (sctx->tcs_shader.cso == sel) return; sctx->tcs_shader.cso = sel; sctx->tcs_shader.current = sel ? sel->first_variant : NULL; + si_update_tcs_tes_uses_prim_id(sctx); sctx->do_update_shaders = true; if (enable_changed) sctx->last_tcs = NULL; /* invalidate derived tess state */ } static void si_bind_tes_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state; bool enable_changed = !!sctx->tes_shader.cso != !!sel; if (sctx->tes_shader.cso == sel) return; sctx->tes_shader.cso = sel; sctx->tes_shader.current = sel ? sel->first_variant : NULL; + sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL; + si_update_tcs_tes_uses_prim_id(sctx); sctx->do_update_shaders = true; si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ if (enable_changed) { si_shader_change_notify(sctx); sctx->last_tes_sh_base = -1; /* invalidate derived tess state */ } r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev