On Thu, Jan 26, 2017 at 3:04 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
> On 26.01.2017 20:23, Ilia Mirkin wrote:
>>
>> I have no serious preference, but for doubles, we use a shader cap.
>
>
> I think this:
>
>> On Thu, Jan 26, 2017 at 2:09 PM, Nicolai Hähnle <nhaeh...@gmail.com>
>> wrote:
>>>
>>> v1.1: move to using a normal CAP. (Marek)
>
>
> ... suggests that this has already gone back and forth :)
>
> Pragmatically, is there hardware that can do 64 bit ints only in some of the
> shader stages?

Highly doubtful. Just as doubtful as such hardware existing for
doubles :) Like I said, I'm fine either way, mostly wanted to point
out the inconsistency wrt doubles.

  -ilia
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