On Thu, Jan 26, 2017 at 3:04 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > On 26.01.2017 20:23, Ilia Mirkin wrote: >> >> I have no serious preference, but for doubles, we use a shader cap. > > > I think this: > >> On Thu, Jan 26, 2017 at 2:09 PM, Nicolai Hähnle <nhaeh...@gmail.com> >> wrote: >>> >>> v1.1: move to using a normal CAP. (Marek) > > > ... suggests that this has already gone back and forth :) > > Pragmatically, is there hardware that can do 64 bit ints only in some of the > shader stages?
Highly doubtful. Just as doubtful as such hardware existing for doubles :) Like I said, I'm fine either way, mostly wanted to point out the inconsistency wrt doubles. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev