On 31 January 2017 at 15:43, Deucher, Alexander
<[email protected]> wrote:
>> -----Original Message-----
>> From: amd-gfx [mailto:[email protected]] On Behalf
>> Of Dieter Nützel
>> Sent: Tuesday, January 31, 2017 6:25 AM
>> To: Michel Dänzer
>> Cc: Alex Deucher; [email protected]; amd-
>> [email protected]
>> Subject: Re: [Mesa-dev] [PATCH] drm/radeon: Fix vram_size/visible values in
>> DRM_RADEON_GEM_INFO ioctl
>>
>> Hello Michel,
>>
>> as this is for radeon, do you think this could/should fix
>> the wrong reported VRAM size with Unigine_Heaven/-Valley, too?
>> Maybe speed things up? ;-)
>>
>> Unigine_Valley-1.0
>>
>> GPU: Unknown GPU x1
>> System memory: 24102 MB
>> Video memory:  256 MB
>> Sync threads:  7
>> Async threads: 8
>>
>> I'll try patching openSUSE Kernel:stable 4.9.6-2 with this
>> and maybe this could then go into 4.10-rc7 'cause it is a
>> bugfix. - Alex?
>
> This patch just fixes the case of the HUD reporting the wrong amount of 
> visible vram.  Most 3D apps just default to 256MB if they don't know how much 
> vram is.  The problem is GL never provided a core way to determine how much 
> vram is available on a GPU so lots of vendor specific extensions and driver 
> specific methods popped up to address this.
>
vram_size is used for available_texture_mem in st/nine and
GLX_RENDERER_VIDEO_MEMORY_MESA via GLX_MESA_query_renderer.
So maybe we want this in older/stable kernel and mesa releases ? Not
sure how many apps use/honour these though ;-)

-Emil
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