Hi Ilia, On mié, 2017-02-01 at 00:37 -0500, Ilia Mirkin wrote: > On Tue, Jan 31, 2017 at 2:55 PM, Antía Puentes <[email protected]> wrote: > > > > There was an update in the OpenGL ES 3.2 specification (November 3, > > 2016) addressing this: > > > > - In section "9.2.8 Attaching Texture Images to a Framebuffer", > > FramebufferTexture2D (page 241) and FramebufferTextureLayer (page 242) > > descriptions: > > > > " specifies the mipmap level of the texture image to be attached > > to the framebuffer, and must satisfy the following conditions: > > > > • If texture refers to an immutable-format texture, level must be > > greater than or equal to zero and smaller than the value of > > TEXTURE_IMMUTABLE_LEVELS for texture." > > > > https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15946 > Interesting, OK. And the test that's failing is a "glesext" test, even > though it's being run in a GL context. Does that bug indicate whether > such a change also applies to desktop GL? (I don't have access to the > bug tracker.)
It does not mention anything about desktop GL. I have filled a new bug in OpenGL 4.5 asking for clarification: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16214 For what it is worth, I have a patch similar to yours but using ImmutableLevels in the condition check instead of NumLevels: (texObj->Immutable && level >= texObj->ImmutableLevels) _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
