https://bugs.freedesktop.org/show_bug.cgi?id=42930
--- Comment #13 from Ian Romanick <i...@freedesktop.org> 2011-11-22 11:57:27 PST --- Fixed by the following commit in Mesa master: commit 151867b422d07b9e5845e95c2ebc30567809edc5 Author: Ian Romanick <ian.d.roman...@intel.com> Date: Mon Nov 21 11:42:37 2011 -0800 linker: Remove erroneous multiply by 4 in uniform usage calculation The old count_uniform_size::num_shader_uniforms was actually calculating the number of components used. Multiplying by 4 when setting gl_shader::num_uniform_components caused us to count 4x as many uniform components as were actually used. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966 Acked-by: Marek Olšák <mar...@gmail.com> Tested-by: Vinson Lee <v...@vmware.com> Tested-by: Pavel Ondračka <pavel.ondra...@email.cz> Reviewed-and-tested-by: Kenneth Graunke <kenn...@whitecape.org> -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev