I think we just don't want to store those shaders. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- run.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/run.c b/run.c index 74f87fd..12a78c6 100644 --- a/run.c +++ b/run.c @@ -392,6 +392,7 @@ main(int argc, char **argv) setenv("allow_glsl_extension_directive_midshader", "true", 1); setenv("shader_precompile", "true", 1); + setenv("MESA_GLSL_CACHE_DISABLE", "true", 1); addenv("ST_DEBUG", "precompile"); addenv("R600_DEBUG", "precompile"); addenv("FD_MESA_DEBUG", "shaderdb"); -- 2.12.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev