Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, Mar 15, 2017 at 12:17 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > I think we just don't want to store those shaders. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > run.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/run.c b/run.c > index 74f87fd..12a78c6 100644 > --- a/run.c > +++ b/run.c > @@ -392,6 +392,7 @@ main(int argc, char **argv) > > setenv("allow_glsl_extension_directive_midshader", "true", 1); > setenv("shader_precompile", "true", 1); > + setenv("MESA_GLSL_CACHE_DISABLE", "true", 1); > addenv("ST_DEBUG", "precompile"); > addenv("R600_DEBUG", "precompile"); > addenv("FD_MESA_DEBUG", "shaderdb"); > -- > 2.12.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev