To avoid/fix a segmentation fault when running the stand-alone GLSL compiler utility for cases such as the Mesa demos toyball test:
glsl_compiler --dump-builder --version 120 CH11-toyball.vert CH11-toyball.frag --- src/compiler/glsl/ir_builder_print_visitor.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/ir_builder_print_visitor.cpp b/src/compiler/glsl/ir_builder_print_visitor.cpp index 825dbe1..164a237 100644 --- a/src/compiler/glsl/ir_builder_print_visitor.cpp +++ b/src/compiler/glsl/ir_builder_print_visitor.cpp @@ -581,7 +581,9 @@ ir_builder_print_visitor::print_without_declaration(const ir_expression *ir) const struct hash_entry *const he = _mesa_hash_table_search(index_map, ir->operands[i]); - print_without_indent("r%04X", (unsigned)(uintptr_t) he->data); + if (he) { + print_without_indent("r%04X", (unsigned)(uintptr_t) he->data); + } } if (i < num_op - 1) -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev