On 31.03.2017 05:21, Brian Paul wrote:
To avoid/fix a segmentation fault when running the stand-alone GLSL
compiler utility for cases such as the Mesa demos toyball test:
glsl_compiler --dump-builder --version 120 CH11-toyball.vert CH11-toyball.frag
---
src/compiler/glsl/ir_builder_print_visitor.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_builder_print_visitor.cpp
b/src/compiler/glsl/ir_builder_print_visitor.cpp
index 825dbe1..164a237 100644
--- a/src/compiler/glsl/ir_builder_print_visitor.cpp
+++ b/src/compiler/glsl/ir_builder_print_visitor.cpp
@@ -581,7 +581,9 @@ ir_builder_print_visitor::print_without_declaration(const
ir_expression *ir)
const struct hash_entry *const he =
_mesa_hash_table_search(index_map, ir->operands[i]);
- print_without_indent("r%04X", (unsigned)(uintptr_t) he->data);
+ if (he) {
+ print_without_indent("r%04X", (unsigned)(uintptr_t) he->data);
+ }
Is the output still usable in this case? I don't quite understand the
use case and how this case can happen.
Thanks,
Nicolai
}
if (i < num_op - 1)
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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