On 31.03.2017 05:26, Brian Paul wrote:
On 03/30/2017 09:23 PM, Brian Paul wrote:
Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code
with -O2 or -O3 causing a random driver crash when running programs
that use GLSL. Most Mesa demos in the glsl/ directory trigger the
bug, but not the fragcoord.c test.
Use a #pragma to force -O1 for this file for later MinGW versions.
Luckily, this is basically one-time setup code. I suspect the bug
is related to the sheer size of this file.
This should let us move to newer versions of MinGW-w64 for Mesa.
---
src/compiler/glsl/builtin_functions.cpp | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/src/compiler/glsl/builtin_functions.cpp
b/src/compiler/glsl/builtin_functions.cpp
index e30509a..e32b18c 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -53,6 +53,26 @@
* name and parameters.
*/
+
+/**
+ * Unfortunately, some versions of MinGW produce bad code if this file
+ * is compiled with -O2 or -O3. The resulting driver will crash in
random
+ * places if the app uses GLSL.
+ * The work-around is to disable optimizations for just this file.
Luckily,
+ * this code is basically just executed once.
+ *
+ * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
+ * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
+ * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
+ * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
+ */
+
+#if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
+#warning "disabling optimizations for this file to work around
compiler bug"
+#pragma GCC optimize("O0")
Ugh, that should be "O1". Fixed locally and verified.
Assuming the patch title is also changed:
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
-Brian
+#endif
+
+
#include <stdarg.h>
#include <stdio.h>
#include "main/core.h" /* for struct gl_shader */
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