Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code with -O2 or -O3 causing a random driver crash when running programs that use GLSL. Most Mesa demos in the glsl/ directory trigger the bug, but not the fragcoord.c test.
Use a #pragma to force -O1 for this file for later MinGW versions. Luckily, this is basically one-time setup code. I suspect the bug is related to the sheer size of this file. This should let us move to newer versions of MinGW-w64 for Mesa. --- src/compiler/glsl/builtin_functions.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index e30509a..e32b18c 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -53,6 +53,26 @@ * name and parameters. */ + +/** + * Unfortunately, some versions of MinGW produce bad code if this file + * is compiled with -O2 or -O3. The resulting driver will crash in random + * places if the app uses GLSL. + * The work-around is to disable optimizations for just this file. Luckily, + * this code is basically just executed once. + * + * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug. + * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug. + * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug. + * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy + */ + +#if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407) +#warning "disabling optimizations for this file to work around compiler bug" +#pragma GCC optimize("O0") +#endif + + #include <stdarg.h> #include <stdio.h> #include "main/core.h" /* for struct gl_shader */ -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev