Went through these changes and everything looks good to me, only one typo (that causes compilation to fail) spotted on the 3rd patch. With these changes default wallpaper works properly \o/

For the series:
Reviewed-by: Tapani Pälli <[email protected]>


On 04/19/2017 10:00 AM, Tomasz Figa wrote:
This series aims to improve standard conformance and application
compatibility of Mesa EGL Android code, by changing the window surface
code to properly handle cases when the buffer queue backing the native
window is abandoned, which is relied on camera and video frameworks.

Changes from previous RFC patch:
  - split trivial code moving into a separate patch (Emil),
  - fix previous rebase error,
  - use cancelBuffer when destroying the surface to not confuse the
    consumer (video framework relies on this behavior).

Tomasz Figa (3):
   egl/android: Move droid_{alloc,free}_local_buffers up the file
   egl/android; Use ANativeWindow::cancelBuffer in destroySurface
   egl/android: Dequeue buffers inside EGL calls (v2)

  src/egl/drivers/dri2/egl_dri2.h         |   1 +
  src/egl/drivers/dri2/platform_android.c | 182 +++++++++++++++++---------------
  2 files changed, 97 insertions(+), 86 deletions(-)

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