On 02.05.2017 12:37, Bartosz Tomczyk wrote:
We always use only single element.

Can you just change prim to not be an array at all in that case?

Thanks,
Nicolai


---
 src/mesa/vbo/vbo_exec_array.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 15382eaaae..cbef610d96 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -462,7 +462,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint 
start,
                 GLuint drawID)
 {
    struct vbo_context *vbo = vbo_context(ctx);
-   struct _mesa_prim prim[2];
+   struct _mesa_prim prim[1];

    if (skip_validated_draw(ctx))
       return;
@@ -1409,7 +1409,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, 
GLenum mode,
                             GLuint stream, GLuint numInstances)
 {
    struct vbo_context *vbo = vbo_context(ctx);
-   struct _mesa_prim prim[2];
+   struct _mesa_prim prim[1];

    if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
                                              numInstances)) {



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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