Sure, I will send updated patch soon.
On 02.05.2017 13:03, Nicolai Hähnle wrote:
On 02.05.2017 12:37, Bartosz Tomczyk wrote:
We always use only single element.
Can you just change prim to not be an array at all in that case?
Thanks,
Nicolai
---
src/mesa/vbo/vbo_exec_array.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index 15382eaaae..cbef610d96 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -462,7 +462,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum
mode, GLint start,
GLuint drawID)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct _mesa_prim prim[2];
+ struct _mesa_prim prim[1];
if (skip_validated_draw(ctx))
return;
@@ -1409,7 +1409,7 @@ vbo_draw_transform_feedback(struct gl_context
*ctx, GLenum mode,
GLuint stream, GLuint numInstances)
{
struct vbo_context *vbo = vbo_context(ctx);
- struct _mesa_prim prim[2];
+ struct _mesa_prim prim[1];
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
numInstances)) {
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