On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat <anuj.pho...@gmail.com> wrote: > As sRGB now supports lossless compression, don't we also need to stop > resolving single sampled color render buffers for sRGB formats in Gen 10. > s/don't we/we. Fixed locally.
> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > src/mesa/drivers/dri/i965/brw_context.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index 1247d03..9e19617 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -326,7 +326,7 @@ intel_update_state(struct gl_context * ctx, GLuint > new_state) > * enabled because otherwise the surface state will be programmed with the > * linear equivalent format anyway. > */ > - if (brw->gen >= 9 && ctx->Color.sRGBEnabled) { > + if (brw->gen == 9 && ctx->Color.sRGBEnabled) { > struct gl_framebuffer *fb = ctx->DrawBuffer; > for (int i = 0; i < fb->_NumColorDrawBuffers; i++) { > struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i]; > -- > 2.9.3 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev