On Tue, May 16, 2017 at 3:41 PM, Anuj Phogat <anuj.pho...@gmail.com> wrote:
> On Fri, May 12, 2017 at 4:38 PM, Anuj Phogat <anuj.pho...@gmail.com> > wrote: > > As sRGB now supports lossless compression, don't we also need to stop > > resolving single sampled color render buffers for sRGB formats in Gen 10. > > > s/don't we/we. Fixed locally. > > > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > > --- > > src/mesa/drivers/dri/i965/brw_context.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > > index 1247d03..9e19617 100644 > > --- a/src/mesa/drivers/dri/i965/brw_context.c > > +++ b/src/mesa/drivers/dri/i965/brw_context.c > > @@ -326,7 +326,7 @@ intel_update_state(struct gl_context * ctx, GLuint > new_state) > > * enabled because otherwise the surface state will be programmed > with the > > * linear equivalent format anyway. > > */ > > - if (brw->gen >= 9 && ctx->Color.sRGBEnabled) { > > + if (brw->gen == 9 && ctx->Color.sRGBEnabled) { > I think I'd mildly prefer that we make this based on isl_format_supports_ccs_e at some point but that doesn't have to happen today. Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > > struct gl_framebuffer *fb = ctx->DrawBuffer; > > for (int i = 0; i < fb->_NumColorDrawBuffers; i++) { > > struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i]; > > -- > > 2.9.3 > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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