When GALLIUM_THREAD is already set in the environment, addenv()
will end up by setting GALLIUM_THREAD="0,0" which mesa doesn't
understand for some obvious reasons. Instead, use setenv()
because we want to force this behaviour in all situations.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
 run.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/run.c b/run.c
index f9bc86a..c001447 100644
--- a/run.c
+++ b/run.c
@@ -393,10 +393,10 @@ main(int argc, char **argv)
     setenv("allow_glsl_extension_directive_midshader", "true", 1);
     setenv("shader_precompile", "true", 1);
     setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
+    setenv("GALLIUM_THREAD", "0", 1);
     addenv("ST_DEBUG", "precompile");
     addenv("R600_DEBUG", "precompile");
     addenv("FD_MESA_DEBUG", "shaderdb");
-    addenv("GALLIUM_THREAD", "0");
 
     const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
                                                    EGL_EXTENSIONS);
-- 
2.13.0

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