Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Fri, May 19, 2017 at 11:47 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > When GALLIUM_THREAD is already set in the environment, addenv() > will end up by setting GALLIUM_THREAD="0,0" which mesa doesn't > understand for some obvious reasons. Instead, use setenv() > because we want to force this behaviour in all situations. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > run.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/run.c b/run.c > index f9bc86a..c001447 100644 > --- a/run.c > +++ b/run.c > @@ -393,10 +393,10 @@ main(int argc, char **argv) > setenv("allow_glsl_extension_directive_midshader", "true", 1); > setenv("shader_precompile", "true", 1); > setenv("MESA_GLSL_CACHE_DISABLE", "true", 1); > + setenv("GALLIUM_THREAD", "0", 1); > addenv("ST_DEBUG", "precompile"); > addenv("R600_DEBUG", "precompile"); > addenv("FD_MESA_DEBUG", "shaderdb"); > - addenv("GALLIUM_THREAD", "0"); > > const char *client_extensions = eglQueryString(EGL_NO_DISPLAY, > EGL_EXTENSIONS); > -- > 2.13.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev