No need to explain why calling a driver callback is needed.
Signed-off-by: Samuel Pitoiset <[email protected]>
---
src/mesa/main/viewport.c | 12 ++----------
1 file changed, 2 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 2b3d1556d91..33aa1269520 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -121,12 +121,8 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei
height)
for (i = 0; i < ctx->Const.MaxViewports; i++)
set_viewport_no_notify(ctx, i, x, y, width, height);
- if (ctx->Driver.Viewport) {
- /* Many drivers will use this call to check for window size changes
- * and reallocate the z/stencil/accum/etc buffers if needed.
- */
+ if (ctx->Driver.Viewport)
ctx->Driver.Viewport(ctx);
- }
}
@@ -146,12 +142,8 @@ _mesa_set_viewport(struct gl_context *ctx, unsigned idx,
GLfloat x, GLfloat y,
{
set_viewport_no_notify(ctx, idx, x, y, width, height);
- if (ctx->Driver.Viewport) {
- /* Many drivers will use this call to check for window size changes
- * and reallocate the z/stencil/accum/etc buffers if needed.
- */
+ if (ctx->Driver.Viewport)
ctx->Driver.Viewport(ctx);
- }
}
void GLAPIENTRY
--
2.13.1
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