Running Android on top of Mesa has exposed an issue with the
GALLIUM_HUD where we get the HUD graphs rendered to each of the
surfaces that Android is working with, so there is one with the top
bar, one with the bottom bar, one with the main surface, and even one
with popups.

I'm looking to get some insight into how best to address this issue
with the HUD code when working on Android systems as the HUD is still
quite useful when running Android.
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