Hi Chris, The HUD is drawn inside SwapBuffers. It shouldn't be in every widget unless every widget is a separate double-buffered GL window.
Marek On Thu, Aug 3, 2017 at 6:50 PM, Chris Healy <[email protected]> wrote: > Running Android on top of Mesa has exposed an issue with the > GALLIUM_HUD where we get the HUD graphs rendered to each of the > surfaces that Android is working with, so there is one with the top > bar, one with the bottom bar, one with the main surface, and even one > with popups. > > I'm looking to get some insight into how best to address this issue > with the HUD code when working on Android systems as the HUD is still > quite useful when running Android. > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
