Hi Chris,

The HUD is drawn inside SwapBuffers. It shouldn't be in every widget
unless every widget is a separate double-buffered GL window.

Marek


On Thu, Aug 3, 2017 at 6:50 PM, Chris Healy <[email protected]> wrote:
> Running Android on top of Mesa has exposed an issue with the
> GALLIUM_HUD where we get the HUD graphs rendered to each of the
> surfaces that Android is working with, so there is one with the top
> bar, one with the bottom bar, one with the main surface, and even one
> with popups.
>
> I'm looking to get some insight into how best to address this issue
> with the HUD code when working on Android systems as the HUD is still
> quite useful when running Android.
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