The is_double_vertex_input needs to be set for arrays of doubles as
well.

Fixes KHR-GL45.enhanced_layouts.varying_array_locations

Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 9f021962e40..49e97004703 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2718,7 +2718,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
 
    this->result = st_src_reg(entry->file, entry->index, var->type,
                              entry->component, entry->array_id);
-   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == 
ir_var_shader_in && var->type->is_double())
+   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == 
ir_var_shader_in && var->type->without_array()->is_double())
       this->result.is_double_vertex_input = true;
    if (!native_integers)
       this->result.type = GLSL_TYPE_FLOAT;
-- 
2.13.5

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