The is_double_vertex_input needs to be set for arrays of doubles as well. Fixes KHR-GL45.enhanced_layouts.varying_array_locations
Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 9f021962e40..49e97004703 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2718,7 +2718,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) this->result = st_src_reg(entry->file, entry->index, var->type, entry->component, entry->array_id); - if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double()) + if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->without_array()->is_double()) this->result.is_double_vertex_input = true; if (!native_integers) this->result.type = GLSL_TYPE_FLOAT; -- 2.13.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
