On Sat, Aug 26, 2017 at 9:42 PM, Ilia Mirkin <[email protected]> wrote: > The is_double_vertex_input needs to be set for arrays of doubles as > well. > > Fixes KHR-GL45.enhanced_layouts.varying_array_locations > > Signed-off-by: Ilia Mirkin <[email protected]> > Cc: [email protected] > --- > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > index 9f021962e40..49e97004703 100644 > --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > @@ -2718,7 +2718,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) > > this->result = st_src_reg(entry->file, entry->index, var->type, > entry->component, entry->array_id); > - if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == > ir_var_shader_in && var->type->is_double()) > + if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == > ir_var_shader_in && var->type->without_array()->is_double())
Maybe fix up the style and line wrap this while you're changing it? _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
