glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153
Reported-by: Yi Sun <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> --- src/mesa/drivers/dri/intel/intel_buffers.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 4632751..9809f79 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -88,7 +88,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode) intel->is_front_buffer_rendering; intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) - || (mode == GL_FRONT); + || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); /* If we weren't front-buffer rendering before but we are now, * invalidate our DRI drawable so we'll ask for new buffers -- 1.7.7.4 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
