glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if
intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153

Reported-by: Yi Sun <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
---
 src/mesa/drivers/dri/intel/intel_buffers.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c 
b/src/mesa/drivers/dri/intel/intel_buffers.c
index 4632751..9809f79 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -88,7 +88,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode)
        intel->is_front_buffer_rendering;
 
       intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
-       || (mode == GL_FRONT);
+       || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
 
       /* If we weren't front-buffer rendering before but we are now,
        * invalidate our DRI drawable so we'll ask for new buffers
-- 
1.7.7.4

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