On 09/07/2017 10:03 AM, Emil Velikov wrote:
From: Emil Velikov <[email protected]>
Instead of having three, almost identical but not quite,
_eglDebugReport* functions, simply fold them into one.
While doing so drop the unnecessary arguments 'command' and
'objectLabel'. Former is identical to funcName, while the latter is
already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel.
Cc: Kyle Brenneman <[email protected]>
Cc: Adam Jackson <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
---
src/egl/main/eglapi.c | 3 +--
src/egl/main/eglcurrent.c | 53 ++++++++++++-----------------------------------
src/egl/main/eglcurrent.h | 7 -------
3 files changed, 14 insertions(+), 49 deletions(-)
The command and funcName parameters aren't always identical. funcName is
whatever string got passed to _eglError, which is often the name of some
internal function. For instance, eglCreateWindowSurface can call
_eglError with the string "_eglCreateWindowSurfaceCommon". A lot of the
calls in the src/egl/drivers/ directory also use internal function names.
I had both the command and fullName parameters in order to preserve the
existing error reporting behavior (in _eglInternalError) in addition to
the debug callback.
Also, the reason I kept the command parameter at all instead of always
using thr->CurrentFuncName is so that _eglSetFuncName could correctly
report an EGL_BAD_ALLOC error if it couldn't allocate the _EGLThreadInfo
struct in the first place. In that case, (thr->CurrentFuncName) would be
NULL.
You could change _eglError to pass NULL for the command name, in which
case the debug callback would get the correct name in all cases, but
then you'd lose the internal function name that would otherwise get
passed to _eglLog.
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