On 01/10/2012 10:09 PM, Dave Airlie wrote: > On Tue, Jan 10, 2012 at 7:28 PM, Eric Anholt <[email protected]> wrote: >> On Tue, 10 Jan 2012 11:52:57 +0000, Dave Airlie <[email protected]> wrote: >>> From: Dave Airlie <[email protected]> >>> >>> Things can get confused if you expose one without the other which can happen >>> if you are missing one or two of the extensions (like say float textures). >> >> Can you clarify what "things can get confused" means? > > Well piglit starts to fail in wierd and wonderful way, I just don't > think we have any valid use cases for exposing GLSL1.30 without GL3 > and I'd like to enforce that. >
Some tests only check for GLSL 1.3 and then use functions like glUniform*ui that glew only sets up if GL_VERSION_3_0 and as a result they call a NULL pointer. > Dave. > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
