On 01/20/2012 03:06 AM, Dave Airlie wrote:
On Wed, Jan 11, 2012 at 5:40 PM, Paul Berry<[email protected]> wrote:
On 10 January 2012 13:38, Christoph Bumiller<[email protected]>
wrote:
On 01/10/2012 10:09 PM, Dave Airlie wrote:
On Tue, Jan 10, 2012 at 7:28 PM, Eric Anholt<[email protected]> wrote:
On Tue, 10 Jan 2012 11:52:57 +0000, Dave Airlie<[email protected]>
wrote:
From: Dave Airlie<[email protected]>
Things can get confused if you expose one without the other which can
happen
if you are missing one or two of the extensions (like say float
textures).
Can you clarify what "things can get confused" means?
Well piglit starts to fail in wierd and wonderful way, I just don't
think we have any valid use cases for exposing GLSL1.30 without GL3
and I'd like to enforce that.
Some tests only check for GLSL 1.3 and then use functions like
glUniform*ui that glew only sets up if GL_VERSION_3_0 and as a result
they call a NULL pointer.
Personally I would call this a flaw in the piglit tests. If sloppy
dependency checking in piglit tests is our only reason for making this
change, then I'd rather fix the piglit tests rather than constrain what GLSL
version Mesa can advertise. It was really useful for us in our GL 3.0 work
on Sandy Bridge to be able to enable GLSL 1.30 support when it was ready,
and not have to wait until we had all the components of GL 3.0 in place
before we could start testing the GLSL 1.30 features.
At a guess you guys used version overrides, so I can't see how this
constraint would stop it being really useful.
Right. We can override the versions to be whatever. No big deal.
The thing is no application in existance is expected GL2.1 + GLSL
1.30, like what features of GLSL1.30 would a GL2 targeted app use? and
the fact that our own test suite chokes on it should show this.
If we finish EXT_gpu_shader4, then we should expose that, but exposing
GLSL 1.30 without the means for applications to get access to the
features via the GL api is just going to hurt.
I don't mind carrying this in Fedora, but we have to realise that
nearly all vendors can't ship GL3 drivers currently so we should try
and keep things working. Maybe when we get EXT_gpu_shader4 we can
revisit and check if GLEW can do the right thing.
Dave.
In principle, it seems like we ought to be able to expose newer GLSL
without necessarily bumping GL version...but I agree, it seems like it
would likely cause more harm than good.
Reviewed-by: Kenneth Graunke <[email protected]>
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