I think it can still be renderable in desktop OpenGL. Marek
On Fri, Sep 29, 2017 at 1:30 PM, Nicolai Hähnle <[email protected]> wrote: > From: Nicolai Hähnle <[email protected]> > > The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue: > > "1. Should textures specified with this type be renderable? > > UNRESOLVED: No. A separate extension could provide this functionality." > > This partially fixes > dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev > --- > src/mesa/main/fbobject.c | 7 +++++-- > 1 file changed, 5 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c > index 4d6fdfcd6bd..0867ff70fa7 100644 > --- a/src/mesa/main/fbobject.c > +++ b/src/mesa/main/fbobject.c > @@ -730,22 +730,25 @@ is_format_color_renderable(const struct gl_context > *ctx, mesa_format format, > case GL_RGB8UI: > case GL_SRGB8: > case GL_RGB9_E5: > case GL_RG8_SNORM: > case GL_R8_SNORM: > return GL_FALSE; > default: > break; > } > > - if (format == MESA_FORMAT_B10G10R10A2_UNORM && > - internalFormat != GL_RGB10_A2) { > + if (internalFormat != GL_RGB10_A2 && > + (format == MESA_FORMAT_B10G10R10A2_UNORM || > + format == MESA_FORMAT_B10G10R10X2_UNORM || > + format == MESA_FORMAT_R10G10B10A2_UNORM || > + format == MESA_FORMAT_R10G10B10X2_UNORM)) { > return GL_FALSE; > } > > return GL_TRUE; > } > > > /** > * Is the given base format a legal format for a depth/stencil renderbuffer? > */ > -- > 2.11.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
