On 29.09.2017 17:01, Marek Olšák wrote:
I think it can still be renderable in desktop OpenGL.
The function has an early exit for desktop OpenGL.
Cheers,
Nicolai
Marek
On Fri, Sep 29, 2017 at 1:30 PM, Nicolai Hähnle <[email protected]> wrote:
From: Nicolai Hähnle <[email protected]>
The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue:
"1. Should textures specified with this type be renderable?
UNRESOLVED: No. A separate extension could provide this functionality."
This partially fixes
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev
---
src/mesa/main/fbobject.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 4d6fdfcd6bd..0867ff70fa7 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -730,22 +730,25 @@ is_format_color_renderable(const struct gl_context *ctx,
mesa_format format,
case GL_RGB8UI:
case GL_SRGB8:
case GL_RGB9_E5:
case GL_RG8_SNORM:
case GL_R8_SNORM:
return GL_FALSE;
default:
break;
}
- if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
- internalFormat != GL_RGB10_A2) {
+ if (internalFormat != GL_RGB10_A2 &&
+ (format == MESA_FORMAT_B10G10R10A2_UNORM ||
+ format == MESA_FORMAT_B10G10R10X2_UNORM ||
+ format == MESA_FORMAT_R10G10B10A2_UNORM ||
+ format == MESA_FORMAT_R10G10B10X2_UNORM)) {
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Is the given base format a legal format for a depth/stencil renderbuffer?
*/
--
2.11.0
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--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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