This will allow dead components of varyings to be removed.
---
 src/amd/vulkan/radv_pipeline.c | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 669d9a4858..2a25a423a2 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1722,20 +1722,31 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                if (pStages[i]) {
                        modules[i] = 
radv_shader_module_from_handle(pStages[i]->module);
                        if (modules[i]->nir)
                                _mesa_sha1_compute(modules[i]->nir->info.name,
                                                   
strlen(modules[i]->nir->info.name),
                                                   modules[i]->sha1);
                }
        }
 
+       /* Determine first and last stage. */
+       unsigned first = MESA_SHADER_STAGES;
+       unsigned last = 0;
+       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+               if (!pStages[i])
+                       continue;
+               if (first == MESA_SHADER_STAGES)
+                       first = i;
+               last = i;
+       }
+
        radv_hash_shaders(hash, pStages, pipeline->layout, keys, 
get_hash_flags(device));
        memcpy(gs_copy_hash, hash, 20);
        gs_copy_hash[0] ^= 1;
 
        if (modules[MESA_SHADER_GEOMETRY]) {
                struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
                radv_create_shader_variants_from_pipeline_cache(device, cache, 
gs_copy_hash, variants);
                pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
        }
 
@@ -1759,20 +1770,33 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
                if (!modules[i])
                        continue;
 
                nir[i] = radv_shader_compile_to_nir(device, modules[i],
                                                    stage ? stage->pName : 
"main", i,
                                                    stage ? 
stage->pSpecializationInfo : NULL);
                pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+
+               if (first != last) {
+                       nir_variable_mode mask = 0;
+
+                       if (i != first)
+                               mask = mask | nir_var_shader_in;
+
+                       if (i != last)
+                               mask = mask | nir_var_shader_out;
+
+                       nir_lower_io_to_scalar_early(nir[i], mask);
+                       radv_optimize_nir(nir[i]);
+               }
        }
 
        if (nir[MESA_SHADER_TESS_CTRL]) {
                /* TODO: This is no longer used as a key we should refactor 
this */
                if (keys)
                        keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = 
nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
 
                keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = 
!!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER 
| VARYING_BIT_TESS_LEVEL_OUTER));
                nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], 
nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
        }
-- 
2.13.6

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