On 01/20/2012 04:39 PM, Eric Anholt wrote:
This is a step toward fixing Intel oglconform's
int-textures advanced.fbo.rtt.

NOTE: This is a candidate for the 8.0 branch.
---
  src/mesa/main/texgetimage.c |  118 +++++++++++++++++++++++++++++--------------
  1 files changed, 80 insertions(+), 38 deletions(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 8c85c1e..95de24a 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -316,9 +316,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint 
dimensions,
     const GLuint depth = texImage->Depth;
     GLuint img, row;
     GLfloat (*rgba)[4];
+   GLuint (*rgba_uint)[4];
+   GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);

     /* Allocate buffer for one row of texels */
     rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+   rgba_uint = (GLuint (*)[4]) rgba;
     if (!rgba) {
        _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
        return;
@@ -339,44 +342,83 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint 
dimensions,
                                               width, height, format, type,
                                               img, row, 0);

-            _mesa_unpack_rgba_row(texFormat, width, src, rgba);
-
-            if (texImage->_BaseFormat == GL_ALPHA) {
-               GLint col;
-               for (col = 0; col<  width; col++) {
-                  rgba[col][RCOMP] = 0.0F;
-                  rgba[col][GCOMP] = 0.0F;
-                  rgba[col][BCOMP] = 0.0F;
-               }
-            }
-            else if (texImage->_BaseFormat == GL_LUMINANCE) {
-               GLint col;
-               for (col = 0; col<  width; col++) {
-                  rgba[col][GCOMP] = 0.0F;
-                  rgba[col][BCOMP] = 0.0F;
-                  rgba[col][ACOMP] = 1.0F;
-               }
-            }
-            else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
-               GLint col;
-               for (col = 0; col<  width; col++) {
-                  rgba[col][GCOMP] = 0.0F;
-                  rgba[col][BCOMP] = 0.0F;
-               }
-            }
-            else if (texImage->_BaseFormat == GL_INTENSITY) {
-               GLint col;
-               for (col = 0; col<  width; col++) {
-                  rgba[col][GCOMP] = 0.0F;
-                  rgba[col][BCOMP] = 0.0F;
-                  rgba[col][ACOMP] = 1.0F;
-               }
-            }
-
-            _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
-                                       format, type, dest,
-&ctx->Pack, transferOps);
-         }
+           if (is_integer) {
+              _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
+
+              if (texImage->_BaseFormat == GL_ALPHA) {
+                 GLint col;

I realize the original code used "GLint col" but it would be nicer to use "GLuint col" to avoid a bunch of signed/unsigned comparison warnings with MSVC.

Reviewed-by: Brian Paul <bri...@vmware.com>
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