On Fri, Nov 10, 2017 at 4:44 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > On 11/11/17 08:49, Jordan Justen wrote: >> >> On 2017-11-10 13:15:10, Matt Turner wrote: >>> >>> Why? >> >> >> For patch 4. Patch 4 can't happen unless zlib is optional because it's >> a pain to enable zlib on windows. >> >> No surprise, but the disk cache actually works without zlib. (Of >> course, Tim originally implemented it without compression.) > > > To be honest i really don't like this. Without compression the disk cache is > not great, for example Deus Ex shaders took up around 130MB (over 1/10 of > the default cache size). IMO we should just disable building the cache when > zlib is not found ... actually I'm pretty sure building this is already > disabled on windows because its very unixy.
I'm in favor of requiring zlib for the shader cache as well. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev