From: Marek Olšák <marek.ol...@amd.com> gl_context::ImageUnits: 6144 -> 4608 bytes gl_context: 74608 -> 73072 bytes --- src/mesa/main/mtypes.h | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f16ff4e..6ddef05 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4605,59 +4605,58 @@ struct gl_buffer_binding struct gl_image_unit { /** * Texture object bound to this unit. */ struct gl_texture_object *TexObj; /** * Level of the texture object bound to this unit. */ - GLuint Level; + GLubyte Level; /** * \c GL_TRUE if the whole level is bound as an array of layers, \c * GL_FALSE if only some specific layer of the texture is bound. * \sa Layer */ GLboolean Layered; /** * Layer of the texture object bound to this unit as specified by the * application. */ - GLuint Layer; + GLushort Layer; /** - * Layer of the texture object bound to this unit, or zero if the - * whole level is bound. + * Layer of the texture object bound to this unit, or zero if + * Layered == false. */ - GLuint _Layer; + GLushort _Layer; /** * Access allowed to this texture image. Either \c GL_READ_ONLY, * \c GL_WRITE_ONLY or \c GL_READ_WRITE. */ GLenum16 Access; /** * GL internal format that determines the interpretation of the * image memory when shader image operations are performed through * this unit. */ GLenum16 Format; /** * Mesa format corresponding to \c Format. */ - mesa_format _ActualFormat; - + mesa_format _ActualFormat:16; }; /** * Shader subroutines storage */ struct gl_subroutine_index_binding { GLuint NumIndex; GLuint *IndexPtr; }; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev