It makes more sense to move all scan stuff in the same place.
Also, we don't really need to duplicate the uses_primid field
for each stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/common/ac_nir_to_llvm.c | 4 ----
 src/amd/common/ac_nir_to_llvm.h | 3 ---
 src/amd/common/ac_shader_info.c | 3 +++
 src/amd/common/ac_shader_info.h | 1 +
 src/amd/vulkan/radv_pipeline.c  | 6 +++---
 5 files changed, 7 insertions(+), 10 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index dcd99a5956..788e91aeb8 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4208,14 +4208,10 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
                break;
        case nir_intrinsic_load_primitive_id:
                if (ctx->stage == MESA_SHADER_GEOMETRY) {
-                       if (ctx->nctx)
-                               ctx->nctx->shader_info->gs.uses_prim_id = true;
                        result = ctx->abi->gs_prim_id;
                } else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
-                       ctx->nctx->shader_info->tcs.uses_prim_id = true;
                        result = ctx->nctx->tcs_patch_id;
                } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
-                       ctx->nctx->shader_info->tcs.uses_prim_id = true;
                        result = ctx->nctx->tes_patch_id;
                } else
                        fprintf(stderr, "Unknown primitive id intrinsic: %d", 
ctx->stage);
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 1d9ec8ce8b..6c59ab916c 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -191,10 +191,8 @@ struct ac_shader_variant_info {
                        unsigned invocations;
                        unsigned gsvs_vertex_size;
                        unsigned max_gsvs_emit_size;
-                       bool uses_prim_id;
                } gs;
                struct {
-                       bool uses_prim_id;
                        unsigned tcs_vertices_out;
                        /* Which outputs are actually written */
                        uint64_t outputs_written;
@@ -210,7 +208,6 @@ struct ac_shader_variant_info {
                        enum gl_tess_spacing spacing;
                        bool ccw;
                        bool point_mode;
-                       bool uses_prim_id;
                } tes;
        };
 };
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 5dac1131bd..27896a26bb 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct 
ac_shader_info *info)
        case nir_intrinsic_load_invocation_id:
                info->uses_invocation_id = true;
                break;
+       case nir_intrinsic_load_primitive_id:
+               info->uses_prim_id = true;
+               break;
        case nir_intrinsic_vulkan_resource_index:
                info->desc_set_used_mask |= (1 << 
nir_intrinsic_desc_set(instr));
                break;
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 7c79d1a728..437859f891 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -32,6 +32,7 @@ struct ac_shader_info {
        uint32_t desc_set_used_mask;
        bool needs_multiview_view_index;
        bool uses_invocation_id;
+       bool uses_prim_id;
        struct {
                bool has_vertex_buffers; /* needs vertex buffers and base/start 
*/
                bool needs_draw_id;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 3fc21bb501..d725f9b891 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2191,12 +2191,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
                pipeline->graphics.ia_switch_on_eoi = true;
        if (radv_pipeline_has_gs(pipeline) &&
-           pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+           pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
                pipeline->graphics.ia_switch_on_eoi = true;
        if (radv_pipeline_has_tess(pipeline)) {
                /* SWITCH_ON_EOI must be set if PrimID is used. */
-               if 
(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
-                   radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
+               if 
(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
+                   radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
                        pipeline->graphics.ia_switch_on_eoi = true;
        }
 
-- 
2.15.1

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