It makes more sense to move all scan stuff in the same place. Also, we don't really need to duplicate the uses_primid field for each stages.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/common/ac_nir_to_llvm.c | 4 ---- src/amd/common/ac_nir_to_llvm.h | 3 --- src/amd/common/ac_shader_info.c | 3 +++ src/amd/common/ac_shader_info.h | 1 + src/amd/vulkan/radv_pipeline.c | 6 +++--- 5 files changed, 7 insertions(+), 10 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index dcd99a5956..788e91aeb8 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4208,14 +4208,10 @@ static void visit_intrinsic(struct ac_nir_context *ctx, break; case nir_intrinsic_load_primitive_id: if (ctx->stage == MESA_SHADER_GEOMETRY) { - if (ctx->nctx) - ctx->nctx->shader_info->gs.uses_prim_id = true; result = ctx->abi->gs_prim_id; } else if (ctx->stage == MESA_SHADER_TESS_CTRL) { - ctx->nctx->shader_info->tcs.uses_prim_id = true; result = ctx->nctx->tcs_patch_id; } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { - ctx->nctx->shader_info->tcs.uses_prim_id = true; result = ctx->nctx->tes_patch_id; } else fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage); diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h index 1d9ec8ce8b..6c59ab916c 100644 --- a/src/amd/common/ac_nir_to_llvm.h +++ b/src/amd/common/ac_nir_to_llvm.h @@ -191,10 +191,8 @@ struct ac_shader_variant_info { unsigned invocations; unsigned gsvs_vertex_size; unsigned max_gsvs_emit_size; - bool uses_prim_id; } gs; struct { - bool uses_prim_id; unsigned tcs_vertices_out; /* Which outputs are actually written */ uint64_t outputs_written; @@ -210,7 +208,6 @@ struct ac_shader_variant_info { enum gl_tess_spacing spacing; bool ccw; bool point_mode; - bool uses_prim_id; } tes; }; }; diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c index 5dac1131bd..27896a26bb 100644 --- a/src/amd/common/ac_shader_info.c +++ b/src/amd/common/ac_shader_info.c @@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info) case nir_intrinsic_load_invocation_id: info->uses_invocation_id = true; break; + case nir_intrinsic_load_primitive_id: + info->uses_prim_id = true; + break; case nir_intrinsic_vulkan_resource_index: info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr)); break; diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h index 7c79d1a728..437859f891 100644 --- a/src/amd/common/ac_shader_info.h +++ b/src/amd/common/ac_shader_info.h @@ -32,6 +32,7 @@ struct ac_shader_info { uint32_t desc_set_used_mask; bool needs_multiview_view_index; bool uses_invocation_id; + bool uses_prim_id; struct { bool has_vertex_buffers; /* needs vertex buffers and base/start */ bool needs_draw_id; diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 3fc21bb501..d725f9b891 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2191,12 +2191,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline, if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input) pipeline->graphics.ia_switch_on_eoi = true; if (radv_pipeline_has_gs(pipeline) && - pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id) + pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id) pipeline->graphics.ia_switch_on_eoi = true; if (radv_pipeline_has_tess(pipeline)) { /* SWITCH_ON_EOI must be set if PrimID is used. */ - if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id || - radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id) + if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id || + radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id) pipeline->graphics.ia_switch_on_eoi = true; } -- 2.15.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev