Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, Dec 20, 2017 at 8:56 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > It makes more sense to move all scan stuff in the same place. > Also, we don't really need to duplicate the uses_primid field > for each stages. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/common/ac_nir_to_llvm.c | 4 ---- > src/amd/common/ac_nir_to_llvm.h | 3 --- > src/amd/common/ac_shader_info.c | 3 +++ > src/amd/common/ac_shader_info.h | 1 + > src/amd/vulkan/radv_pipeline.c | 6 +++--- > 5 files changed, 7 insertions(+), 10 deletions(-) > > diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c > index dcd99a5956..788e91aeb8 100644 > --- a/src/amd/common/ac_nir_to_llvm.c > +++ b/src/amd/common/ac_nir_to_llvm.c > @@ -4208,14 +4208,10 @@ static void visit_intrinsic(struct ac_nir_context > *ctx, > break; > case nir_intrinsic_load_primitive_id: > if (ctx->stage == MESA_SHADER_GEOMETRY) { > - if (ctx->nctx) > - ctx->nctx->shader_info->gs.uses_prim_id = > true; > result = ctx->abi->gs_prim_id; > } else if (ctx->stage == MESA_SHADER_TESS_CTRL) { > - ctx->nctx->shader_info->tcs.uses_prim_id = true; > result = ctx->nctx->tcs_patch_id; > } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { > - ctx->nctx->shader_info->tcs.uses_prim_id = true; > result = ctx->nctx->tes_patch_id; > } else > fprintf(stderr, "Unknown primitive id intrinsic: %d", > ctx->stage); > diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h > index 1d9ec8ce8b..6c59ab916c 100644 > --- a/src/amd/common/ac_nir_to_llvm.h > +++ b/src/amd/common/ac_nir_to_llvm.h > @@ -191,10 +191,8 @@ struct ac_shader_variant_info { > unsigned invocations; > unsigned gsvs_vertex_size; > unsigned max_gsvs_emit_size; > - bool uses_prim_id; > } gs; > struct { > - bool uses_prim_id; > unsigned tcs_vertices_out; > /* Which outputs are actually written */ > uint64_t outputs_written; > @@ -210,7 +208,6 @@ struct ac_shader_variant_info { > enum gl_tess_spacing spacing; > bool ccw; > bool point_mode; > - bool uses_prim_id; > } tes; > }; > }; > diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c > index 5dac1131bd..27896a26bb 100644 > --- a/src/amd/common/ac_shader_info.c > +++ b/src/amd/common/ac_shader_info.c > @@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct > ac_shader_info *info) > case nir_intrinsic_load_invocation_id: > info->uses_invocation_id = true; > break; > + case nir_intrinsic_load_primitive_id: > + info->uses_prim_id = true; > + break; > case nir_intrinsic_vulkan_resource_index: > info->desc_set_used_mask |= (1 << > nir_intrinsic_desc_set(instr)); > break; > diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h > index 7c79d1a728..437859f891 100644 > --- a/src/amd/common/ac_shader_info.h > +++ b/src/amd/common/ac_shader_info.h > @@ -32,6 +32,7 @@ struct ac_shader_info { > uint32_t desc_set_used_mask; > bool needs_multiview_view_index; > bool uses_invocation_id; > + bool uses_prim_id; > struct { > bool has_vertex_buffers; /* needs vertex buffers and > base/start */ > bool needs_draw_id; > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index 3fc21bb501..d725f9b891 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -2191,12 +2191,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline, > if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input) > pipeline->graphics.ia_switch_on_eoi = true; > if (radv_pipeline_has_gs(pipeline) && > - pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id) > + pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id) > pipeline->graphics.ia_switch_on_eoi = true; > if (radv_pipeline_has_tess(pipeline)) { > /* SWITCH_ON_EOI must be set if PrimID is used. */ > - if > (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id || > - > radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id) > + if > (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id || > + > radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id) > pipeline->graphics.ia_switch_on_eoi = true; > } > > -- > 2.15.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev