Used to handle how many ubo you can define on the context. Minimimum defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL 4.6 (12 per stage at each moment). --- src/compiler/glsl/standalone.cpp | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 85e94a1095b..3474ada7519 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -229,6 +229,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -245,6 +246,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; + break; case 150: case 330: @@ -262,6 +264,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -303,6 +306,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 0; ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev