Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298
---
 src/compiler/glsl/standalone.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index f4cfcee6389..e352fddb8b9 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -267,6 +268,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -310,6 +312,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 0;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
-- 
2.11.0

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