On Thu, Jan 4, 2018 at 2:57 PM, Karol Herbst <[email protected]> wrote:
> On Thu, Jan 4, 2018 at 8:56 PM, Jason Ekstrand <[email protected]> wrote:
>> What is the nature of the immediate problem?  We may have a similar issue.
>
>  we don't do rescheduling, so all the immediates are at the top of the shader.

The implication being that any values that are initialized to an
immediate (which is not infrequent) are done so at the top of the
shader, extending live ranges dramatically.

It's not difficult to move them somewhere closer to first use, just
needs to be done.

  -ilia
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