From: Mathias Fröhlich <mathias.froehl...@web.de> For the state key for hashing fixed function vertex shaders, the information is only evaluated if lighting is generally switched on.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/main/ffvertex_prog.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 605c501b24..e8a5eff625 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -166,9 +166,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } - key->separate_specular = (ctx->Light.Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - if (ctx->Light.Enabled) { key->light_global_enabled = 1; @@ -178,6 +175,9 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) if (ctx->Light.Model.TwoSide) key->light_twoside = 1; + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + key->separate_specular = 1; + if (ctx->Light.ColorMaterialEnabled) { key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; } -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev