From: Mathias Fröhlich <mathias.froehl...@web.de>

Remove set but not read field from the state key
used for hashing fixed function vertex shaders.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
 src/mesa/main/ffvertex_prog.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 6f86477c49..964d7079e1 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -72,7 +72,6 @@ struct state_key {
       unsigned light_eyepos3_is_zero:1;
       unsigned light_spotcutoff_is_180:1;
       unsigned light_attenuated:1;
-      unsigned texunit_really_enabled:1;
       unsigned texmat_enabled:1;
       unsigned coord_replace:1;
       unsigned texgen_enabled:1;
@@ -235,9 +234,6 @@ static void make_state_key( struct gl_context *ctx, struct 
state_key *key )
       const int i = u_bit_scan(&mask);
       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
 
-      if (texUnit->_Current)
-        key->unit[i].texunit_really_enabled = 1;
-
       if (ctx->Point.PointSprite)
         if (ctx->Point.CoordReplace & (1u << i))
            key->unit[i].coord_replace = 1;
-- 
2.14.3

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