From: Mathias Fröhlich <mathias.froehl...@web.de> Remove set but not read field from the state key used for hashing fixed function vertex shaders.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/main/ffvertex_prog.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 6f86477c49..964d7079e1 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -72,7 +72,6 @@ struct state_key { unsigned light_eyepos3_is_zero:1; unsigned light_spotcutoff_is_180:1; unsigned light_attenuated:1; - unsigned texunit_really_enabled:1; unsigned texmat_enabled:1; unsigned coord_replace:1; unsigned texgen_enabled:1; @@ -235,9 +234,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) const int i = u_bit_scan(&mask); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - if (texUnit->_Current) - key->unit[i].texunit_really_enabled = 1; - if (ctx->Point.PointSprite) if (ctx->Point.CoordReplace & (1u << i)) key->unit[i].coord_replace = 1; -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev