From: Dave Airlie <[email protected]>
This function can get access for a 64-bit dvec4, which means we
have to load 8 components.
This fixes:
R600_DEBUG=nir ./bin/shader_runner
generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-abs-dvec4.shader_test
-auto
---
src/amd/common/ac_llvm_build.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/common/ac_llvm_build.c b/src/amd/common/ac_llvm_build.c
index 5e08508..6afe7f9 100644
--- a/src/amd/common/ac_llvm_build.c
+++ b/src/amd/common/ac_llvm_build.c
@@ -983,7 +983,7 @@ ac_build_buffer_load(struct ac_llvm_context *ctx,
if (allow_smem && !glc && !slc) {
assert(vindex == NULL);
- LLVMValueRef result[4];
+ LLVMValueRef result[8];
for (int i = 0; i < num_channels; i++) {
if (i) {
--
2.9.5
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