Reviewed-by: Marek Olšák <[email protected]>

Marek

On Tue, Jan 30, 2018 at 4:59 AM, Dave Airlie <[email protected]> wrote:
> From: Dave Airlie <[email protected]>
>
> This function can get access for a 64-bit dvec4, which means we
> have to load 8 components.
>
> This fixes:
> R600_DEBUG=nir ./bin/shader_runner 
> generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-abs-dvec4.shader_test
>  -auto
> ---
>  src/amd/common/ac_llvm_build.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/amd/common/ac_llvm_build.c b/src/amd/common/ac_llvm_build.c
> index 5e08508..6afe7f9 100644
> --- a/src/amd/common/ac_llvm_build.c
> +++ b/src/amd/common/ac_llvm_build.c
> @@ -983,7 +983,7 @@ ac_build_buffer_load(struct ac_llvm_context *ctx,
>         if (allow_smem && !glc && !slc) {
>                 assert(vindex == NULL);
>
> -               LLVMValueRef result[4];
> +               LLVMValueRef result[8];
>
>                 for (int i = 0; i < num_channels; i++) {
>                         if (i) {
> --
> 2.9.5
>
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