From: Mathias Fröhlich <mathias.froehl...@web.de>

Instead of just assuming that the material attributes
just overlap with the generic attributes 0-12, give
them symbolic defines so that we can easier move them
to an other range.

Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de>
---
 src/compiler/shader_enums.h                     | 10 ++++++++++
 src/mesa/drivers/dri/nouveau/nouveau_render_t.c |  2 +-
 src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c    |  8 ++++----
 src/mesa/drivers/dri/nouveau/nv10_render.c      | 10 +++++-----
 src/mesa/drivers/dri/nouveau/nv20_render.c      | 20 ++++++++++----------
 src/mesa/main/ffvertex_prog.c                   |  7 ++++---
 src/mesa/tnl/t_context.h                        |  2 +-
 src/mesa/vbo/vbo_context.c                      |  4 ++--
 src/mesa/vbo/vbo_exec_array.c                   | 10 +++++-----
 src/mesa/vbo/vbo_exec_draw.c                    | 10 +++++++---
 src/mesa/vbo/vbo_save_draw.c                    |  9 ++++++---
 11 files changed, 55 insertions(+), 37 deletions(-)

diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index ffe551ab20..aa296adb5a 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -124,6 +124,9 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
  * VERT_ATTRIB_GENERIC
  *   include the OpenGL 2.0+ GLSL generic shader attributes.
  *   These alias the generic GL_ARB_vertex_shader attributes.
+ * VERT_ATTRIB_MAT
+ *   include the generic shader attributes used to alias
+ *   varying material values for the TNL shader programs.
  */
 #define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
 #define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
@@ -134,6 +137,9 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
 #define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
 #define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
 
+#define VERT_ATTRIB_MAT(i)          VERT_ATTRIB_GENERIC(i)
+#define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
+
 /**
  * Bitflags for vertex attributes.
  * These are used in bitfields in many places.
@@ -169,6 +175,10 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
 #define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
 #define VERT_BIT_GENERIC_ALL     \
    BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
+
+#define VERT_BIT_MAT(i)                 VERT_BIT(VERT_ATTRIB_MAT(i))
+#define VERT_BIT_MAT_ALL         \
+   BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
 /*@}*/
 
 #define MAX_VARYING 32 /**< number of float[4] vectors */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c 
b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
index db60b59c8f..5699f38f4d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
@@ -188,7 +188,7 @@ static void
 TAG(emit_material)(struct gl_context *ctx, struct nouveau_array *a,
                   const void *v)
 {
-       int attr = a->attr - VERT_ATTRIB_GENERIC0;
+       int attr = a->attr - VERT_ATTRIB_MAT(0);
        int state = ((int []) {
                        NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
                        NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c 
b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index fdd135c5d7..b9145e6851 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -118,8 +118,8 @@ vbo_choose_render_mode(struct gl_context *ctx, const struct 
gl_vertex_array **ar
        render->mode = VBO;
 
        if (ctx->Light.Enabled) {
-               for (i = 0; i < MAT_ATTRIB_MAX; i++) {
-                       if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
+               for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
+                       if (arrays[VERT_ATTRIB_MAT(i)]->StrideB) {
                                render->mode = IMM;
                                break;
                        }
@@ -138,7 +138,7 @@ vbo_emit_attr(struct gl_context *ctx, const struct 
gl_vertex_array **arrays,
        RENDER_LOCALS(ctx);
 
        if (!array->StrideB) {
-               if (attr >= VERT_ATTRIB_GENERIC0)
+               if (attr >= VERT_ATTRIB_MAT(0))
                        /* nouveau_update_state takes care of materials. */
                        return;
 
@@ -165,7 +165,7 @@ vbo_emit_attr(struct gl_context *ctx, const struct 
gl_vertex_array **arrays,
        }
 }
 
-#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
+#define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
 
 static void
 vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array **arrays)
diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c 
b/src/mesa/drivers/dri/nouveau/nv10_render.c
index 701ba9a87a..9b2cf229f8 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_render.c
@@ -72,19 +72,19 @@ static struct nouveau_attr_info 
nv10_vertex_attrs[VERT_ATTRIB_MAX] = {
                .imm_method = NV10_3D_VERTEX_FOG_1F,
                .imm_fields = 1,
        },
-       [VERT_ATTRIB_GENERIC0] = {
+       [VERT_ATTRIB_MAT(0)] = {
                .emit = nv10_emit_material,
        },
-       [VERT_ATTRIB_GENERIC2] = {
+       [VERT_ATTRIB_MAT(2)] = {
                .emit = nv10_emit_material,
        },
-       [VERT_ATTRIB_GENERIC4] = {
+       [VERT_ATTRIB_MAT(4)] = {
                .emit = nv10_emit_material,
        },
-       [VERT_ATTRIB_GENERIC6] = {
+       [VERT_ATTRIB_MAT(6)] = {
                .emit = nv10_emit_material,
        },
-       [VERT_ATTRIB_GENERIC8] = {
+       [VERT_ATTRIB_MAT(8)] = {
                .emit = nv10_emit_material,
        },
 };
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c 
b/src/mesa/drivers/dri/nouveau/nv20_render.c
index 2627bfa354..9a426ccec0 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -82,34 +82,34 @@ static struct nouveau_attr_info 
nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
                .imm_method = NV20_3D_VERTEX_TX3_4F_S,
                .imm_fields = 4,
        },
-       [VERT_ATTRIB_GENERIC0] = {
+       [VERT_ATTRIB_MAT(0)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC1] = {
+       [VERT_ATTRIB_MAT(1)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC2] = {
+       [VERT_ATTRIB_MAT(2)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC3] = {
+       [VERT_ATTRIB_MAT(3)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC4] = {
+       [VERT_ATTRIB_MAT(4)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC5] = {
+       [VERT_ATTRIB_MAT(5)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC6] = {
+       [VERT_ATTRIB_MAT(6)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC7] = {
+       [VERT_ATTRIB_MAT(7)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC8] = {
+       [VERT_ATTRIB_MAT(8)] = {
                .emit = nv20_emit_material,
        },
-       [VERT_ATTRIB_GENERIC9] = {
+       [VERT_ATTRIB_MAT(9)] = {
                .emit = nv20_emit_material,
        },
 };
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 6d852496e0..6a022b83bd 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -138,7 +138,7 @@ static GLboolean check_active_shininess( struct gl_context 
*ctx,
        (key->light_color_material_mask & (1 << attr)))
       return GL_TRUE;
 
-   if (key->varying_vp_inputs & VERT_BIT_GENERIC(attr))
+   if (key->varying_vp_inputs & VERT_BIT_MAT(attr))
       return GL_TRUE;
 
    if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
@@ -851,7 +851,8 @@ static void set_material_flags( struct tnl_program *p )
         p->color_materials = p->state->light_color_material_mask;
    }
 
-   p->materials |= (p->state->varying_vp_inputs >> VERT_ATTRIB_GENERIC0);
+   p->materials |= ((p->state->varying_vp_inputs & VERT_BIT_MAT_ALL)
+                    >> VERT_ATTRIB_MAT(0));
 }
 
 
@@ -866,7 +867,7 @@ static struct ureg get_material( struct tnl_program *p, 
GLuint side,
       /* Put material values in the GENERIC slots -- they are not used
        * for anything in fixed function mode.
        */
-      return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
+      return register_input( p, VERT_ATTRIB_MAT(attrib) );
    }
    else
       return register_param3( p, STATE_MATERIAL, side, property );
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index ced2857fc9..48d7ced791 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -126,7 +126,7 @@ enum {
         * generic attribute in order to pick up per-vertex material
         * data.
         */
-       _TNL_ATTRIB_MAT_FRONT_AMBIENT = _TNL_ATTRIB_GENERIC0,
+       _TNL_ATTRIB_MAT_FRONT_AMBIENT=VERT_ATTRIB_MAT(MAT_ATTRIB_FRONT_AMBIENT),
        _TNL_ATTRIB_MAT_BACK_AMBIENT,
        _TNL_ATTRIB_MAT_FRONT_DIFFUSE,
        _TNL_ATTRIB_MAT_BACK_DIFFUSE,
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index f516c67843..265b73d2db 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -242,8 +242,8 @@ _vbo_CreateContext(struct gl_context *ctx)
       for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
          vbo->map_vp_none[i] = i;
       /* map material attribs to generic slots */
-      for (i = 0; i < MAT_ATTRIB_MAX; i++)
-         vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
+      for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++)
+         vbo->map_vp_none[VERT_ATTRIB_MAT(i)]
             = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
 
       for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 1d2f806cd5..412b6b669c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -331,20 +331,20 @@ recalculate_input_bindings(struct gl_context *ctx)
             inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
          else {
             inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
-            const_inputs |= VERT_BIT(i);
+            const_inputs |= VERT_BIT_FF(i);
          }
       }
 
-      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
-         inputs[VERT_ATTRIB_GENERIC(i)] =
+      for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
+         inputs[VERT_ATTRIB_MAT(i)] =
             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
-         const_inputs |= VERT_BIT_GENERIC(i);
+         const_inputs |= VERT_BIT_MAT(i);
       }
 
       /* Could use just about anything, just to fill in the empty
        * slots:
        */
-      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
+      for (i = VERT_ATTRIB_MAT_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
          inputs[VERT_ATTRIB_GENERIC(i)] =
             &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
          const_inputs |= VERT_BIT_GENERIC(i);
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 5cea7fe879..2b7784694f 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -187,11 +187,15 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
    /* Overlay other active attributes */
    switch (get_vp_mode(exec->ctx)) {
    case VP_FF:
-      /* Point the generic attributes at the legacy material values */
-      for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+      for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
+         assert(VERT_ATTRIB_MAT(attr) < ARRAY_SIZE(exec->vtx.inputs));
+         exec->vtx.inputs[VERT_ATTRIB_MAT(attr)] =
+            &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
+      }
+      for (attr = VERT_ATTRIB_MAT_MAX; attr < VERT_ATTRIB_GENERIC_MAX; attr++) 
{
          assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
-            &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
+            &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
       }
       map = vbo->map_vp_none;
       break;
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 291d99ed9a..ea149e632d 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -151,11 +151,14 @@ bind_vertex_list(struct gl_context *ctx,
    /* Overlay other active attributes */
    switch (get_vp_mode(ctx)) {
    case VP_FF:
-      /* Point the generic attributes at the legacy material values */
-      for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
-         save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+      for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
+         save->inputs[VERT_ATTRIB_MAT(attr)] =
             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
       }
+      for (attr = VERT_ATTRIB_MAT_MAX; attr < VERT_ATTRIB_GENERIC_MAX; attr++) 
{
+         save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+            &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
+      }
       map = vbo->map_vp_none;
       break;
    case VP_SHADER:
-- 
2.14.3

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