This fixes the build in clang
---
 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp 
b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 10a4ff4..69da83a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -254,7 +254,8 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
       gl_state_index16 tokens[STATE_LENGTH] = {
          STATE_INTERNAL,
          nir->info.stage == MESA_SHADER_TESS_CTRL ?
-            STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,
+            (gl_state_index16)STATE_TCS_PATCH_VERTICES_IN :
+            (gl_state_index16)STATE_TES_PATCH_VERTICES_IN,
       };
       var->num_state_slots = 1;
       var->state_slots =
-- 
2.5.0.400.gff86faf

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